36 ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent>,
37 ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent>,
38 ::Write<::VanillaOffsetComponent>,
39 ::AddRemove<::IsHorizontalPoseFlagComponent>,
40 ::GlobalRead<::BaseGameVersionComponent>,
42 ::EntityFactoryT<>>> {
66 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::BaseGameVersionComponent>> mBaseGameVersion;
82 ::ll::TypedStorage<1, 1, bool const> mIsClientSide;
83 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::VanillaOffsetSystem::Views>> mViews;
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6