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DataBindingComponent Class Reference
Inheritance diagram for DataBindingComponent:

Classes

struct  DataBinding

Public Member Functions

virtual ::std::unique_ptr<::UIComponent > clone (::UIControl &cloneOwner) const
virtual void reset ()
MCAPI void _addBindings (::BindingType bindingType, ::std::string const &collectionName, ::UiExpression &bindingExpression, ::std::string const &bindingNameOverride, ::BindingCondition bindingCondition)
MCAPI void _bind (::ScreenController &controller, bool visible, ::std::vector<::DataBindingComponent::DataBinding > &bindings)
MCAPI void _updateCustomComponentsPostBinding (::std::string_view propertyName, ::UIControl &owner, ::UiExpression expression)
MCAPI void addCollectionBinding (::std::string const &collectionName, ::UiExpression bindingExpression, ::std::string const &bindingNameOverride, ::BindingCondition bindingCondition)
MCAPI void addCollectionDetailsBinding (::std::string const &collectionName, ::std::string const &collectionPrefix, ::BindingCondition bindingCondition)
MCAPI void addGlobalBinding (::UiExpression bindingExpression, ::std::string const &bindingNameOverride, ::BindingCondition bindingCondition)
MCAPI void addViewBinding (::std::shared_ptr<::UIControl > &sourceControl, ::UiExpression sourcePropertyName, ::std::string const &targetPropertyName)
MCAPI ::std::unique_ptr<::UIComponent > $clone (::UIControl &cloneOwner) const
MCAPI void $reset ()
virtual::ComponentReceiveActionType receive (::VisualTree &visualTree, ::ScreenInputContext &context, ::UIAnimationController &animationController, ::ScreenEvent const &screenEvent)
virtual::ComponentReceiveActionType receive (::ScreenEvent const &screenEvent)
virtual void onNotifyChildAdded ()
virtual void onNotifyChildRemoved ()
virtual void onRemoved ()
virtual void onAdded ()
virtual void onVisibilityChanged (bool visible)
virtual void onEnabledChanged (bool enabled)
virtual bool isRenderableComponent () const
virtual bool isCustomFrameUpdateComponent () const
virtual bool onLayoutChange ()
virtual void reload (::UIComponent const &rhs)
virtual::std::string const & getTextToSpeechComponentValue () const
MCAPI::ComponentReceiveActionType $receive (::VisualTree &visualTree, ::ScreenInputContext &context, ::UIAnimationController &animationController, ::ScreenEvent const &screenEvent)
MCAPI::ComponentReceiveActionType $receive (::ScreenEvent const &screenEvent)
MCAPI void $onNotifyChildAdded ()
MCAPI void $onNotifyChildRemoved ()
MCAPI void $onRemoved ()
MCAPI void $onAdded ()
MCAPI void $onVisibilityChanged (bool visible)
MCAPI void $onEnabledChanged (bool enabled)
MCAPI bool $isRenderableComponent () const
MCAPI bool $isCustomFrameUpdateComponent () const
MCAPI bool $onLayoutChange ()
MCAPI void $reload (::UIComponent const &rhs)
MCAPI::std::string const & $getTextToSpeechComponentValue () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::DataBindingComponent::DataBinding > > mBindings
::ll::TypedStorage< 8, 24, ::std::vector<::DataBindingComponent::DataBinding > > mPriorityBindings
::ll::TypedStorage< 8, 24, ::std::vector<::DataBindingComponent::DataBinding > > mAlwaysBindings
::ll::TypedStorage< 1, 1, bool > mDirty
::ll::TypedStorage< 8, 8, ::UIControl & > mOwner

Member Function Documentation

◆ clone()

virtual ::std::unique_ptr<::UIComponent > DataBindingComponent::clone ( ::UIControl & cloneOwner) const
virtual

Implements UIComponent.

◆ reset()

virtual void DataBindingComponent::reset ( )
virtual

Implements UIComponent.

◆ _addBindings()

MCAPI void DataBindingComponent::_addBindings ( ::BindingType bindingType,
::std::string const & collectionName,
::UiExpression & bindingExpression,
::std::string const & bindingNameOverride,
::BindingCondition bindingCondition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _bind()

MCAPI void DataBindingComponent::_bind ( ::ScreenController & controller,
bool visible,
::std::vector<::DataBindingComponent::DataBinding > & bindings )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _updateCustomComponentsPostBinding()

MCAPI void DataBindingComponent::_updateCustomComponentsPostBinding ( ::std::string_view propertyName,
::UIControl & owner,
::UiExpression expression )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addCollectionBinding()

MCAPI void DataBindingComponent::addCollectionBinding ( ::std::string const & collectionName,
::UiExpression bindingExpression,
::std::string const & bindingNameOverride,
::BindingCondition bindingCondition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addCollectionDetailsBinding()

MCAPI void DataBindingComponent::addCollectionDetailsBinding ( ::std::string const & collectionName,
::std::string const & collectionPrefix,
::BindingCondition bindingCondition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addGlobalBinding()

MCAPI void DataBindingComponent::addGlobalBinding ( ::UiExpression bindingExpression,
::std::string const & bindingNameOverride,
::BindingCondition bindingCondition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addViewBinding()

MCAPI void DataBindingComponent::addViewBinding ( ::std::shared_ptr<::UIControl > & sourceControl,
::UiExpression sourcePropertyName,
::std::string const & targetPropertyName )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $clone()

MCAPI ::std::unique_ptr<::UIComponent > DataBindingComponent::$clone ( ::UIControl & cloneOwner) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reset()

MCAPI void DataBindingComponent::$reset ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** DataBindingComponent::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $receive() [1/2]

MCAPI::ComponentReceiveActionType UIComponent::$receive ( ::VisualTree & visualTree,
::ScreenInputContext & context,
::UIAnimationController & animationController,
::ScreenEvent const & screenEvent )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $receive() [2/2]

MCAPI::ComponentReceiveActionType UIComponent::$receive ( ::ScreenEvent const & screenEvent)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onNotifyChildAdded()

MCAPI void UIComponent::$onNotifyChildAdded ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onNotifyChildRemoved()

MCAPI void UIComponent::$onNotifyChildRemoved ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onRemoved()

MCAPI void UIComponent::$onRemoved ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAdded()

MCAPI void UIComponent::$onAdded ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onVisibilityChanged()

MCAPI void UIComponent::$onVisibilityChanged ( bool visible)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onEnabledChanged()

MCAPI void UIComponent::$onEnabledChanged ( bool enabled)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isRenderableComponent()

MCAPI bool UIComponent::$isRenderableComponent ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isCustomFrameUpdateComponent()

MCAPI bool UIComponent::$isCustomFrameUpdateComponent ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onLayoutChange()

MCAPI bool UIComponent::$onLayoutChange ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reload()

MCAPI void UIComponent::$reload ( ::UIComponent const & rhs)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getTextToSpeechComponentValue()

MCAPI::std::string const & UIComponent::$getTextToSpeechComponentValue ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: