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ClientSynchedSoundEvent Struct Reference
Inheritance diagram for ClientSynchedSoundEvent:

Public Member Functions

MCAPI void * $ctor (::LevelSoundEventPacketPayload const &)
MCAPI void * $ctor (::SoundEventIdentifier soundEvent, ::Vec3 const &pos, int data, ::ActorSoundIdentifier const &actorSoundIdentifier, bool isGlobal, ::std::optional<::Vec3 > const &fireAtPosition)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 4, 4, int > mTickDelay
::ll::TypedStorage< 8, 32, ::std::string > mActorIdentifier
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mActor
::ll::TypedStorage< 8, 40, ::SoundEventIdentifier > mSoundEvent
::ll::TypedStorage< 4, 12, ::Vec3 > mPos
::ll::TypedStorage< 4, 4, int > mData
::ll::TypedStorage< 1, 1, bool > mIsGlobal
::ll::TypedStorage< 1, 1, bool > mIsBaby
::ll::TypedStorage< 4, 16, ::std::optional<::Vec3 > > mFireAtPosition

Member Function Documentation

◆ $ctor() [1/2]

MCAPI void * LevelSoundEventPacketPayload::$ctor ( ::LevelSoundEventPacketPayload const & )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/2]

MCAPI void * LevelSoundEventPacketPayload::$ctor ( ::SoundEventIdentifier soundEvent,
::Vec3 const & pos,
int data,
::ActorSoundIdentifier const & actorSoundIdentifier,
bool isGlobal,
::std::optional<::Vec3 > const & fireAtPosition )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: