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WorldTransferProgressHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual void onComplete(::MinecraftScreenModel& minecraftScreenModel) /*override*/;
19
20 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
21
22 virtual ::std::string getName() const /*override*/;
23
24 virtual ::std::string getTitleText() const /*override*/;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCNAPI void $onComplete(::MinecraftScreenModel& minecraftScreenModel);
31
32 MCNAPI ::LoadingState $getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const;
33
34 MCNAPI ::std::string $getName() const;
35
36 MCNAPI ::std::string $getTitleText() const;
37 // NOLINTEND
38};
Definition EmptyProgressHandler.h:5
Definition MinecraftScreenModel.h:5
Definition WorldTransferProgressHandler.h:5
MCAPI void $onComplete(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::std::string $getTitleText() const
MCAPI::std::string $getName() const
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &minecraftScreenModel) const
STL namespace.