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LevelChunkBiomes & | operator= (LevelChunkBiomes const &) |
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| LevelChunkBiomes (LevelChunkBiomes const &) |
| MCAPI void | fetchBiomes (::Bedrock::small_vector_base<::gsl::not_null<::Biome const * > > &output) const |
| MCAPI void | makeUniformBiomes (::Biome const &biome) |
| MCAPI void | pruneBiomesSubChunk3D (ushort subChunkIndex, ::SubChunkStorageUnit::PruneType pruneType) |
| MCAPI void | rebuildMissingBiomeSubChunks (ushort numSubChunksToCreate, ushort dimensionSubchunkHeight, ::Bedrock::Threading::UniqueLock<::std::shared_mutex > const &lock) |
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MCAPI void | setBiomeFromVolume (::ChunkVolume::VolumeOf<::Biome > const &volume, ushort dimensionNumSubChunks) |
| MCAPI void | setBiomeInSubChunk3D (::Biome const &biome, ushort subChunkIndex, ushort storageIndex, ushort dimensionSubchunkHeight, ::Bedrock::Threading::UniqueLock<::std::shared_mutex > const &writeLock, bool allowRebuildingAdditionalSubChunk) |
| MCAPI void | setBiomeStorages (::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > biomes, ushort biomeStackSize) |
| MCAPI void | setBiomeSubChunk3D (::Biome const &biome, ushort subChunkIndex, ushort dimensionSubchunkHeight, bool allowRebuildingAdditionalSubChunk) |
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::ll::TypedStorage< 2, 512, ::std::array<::BiomeIdType, 256 > > | m2DBiomes |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > > | mBiomeSubchunks |
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::ll::TypedStorage< 8, 8, ::std::shared_mutex > | mBiomesMutex |
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::ll::TypedStorage< 2, 2, ushort > | m3dBiomeStackSize |
◆ fetchBiomes()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ makeUniformBiomes()
| MCAPI void LevelChunkBiomes::makeUniformBiomes |
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::Biome const & | biome | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ pruneBiomesSubChunk3D()
| MCAPI void LevelChunkBiomes::pruneBiomesSubChunk3D |
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ushort | subChunkIndex, |
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::SubChunkStorageUnit::PruneType | pruneType ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ rebuildMissingBiomeSubChunks()
| MCAPI void LevelChunkBiomes::rebuildMissingBiomeSubChunks |
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ushort | numSubChunksToCreate, |
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ushort | dimensionSubchunkHeight, |
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::Bedrock::Threading::UniqueLock<::std::shared_mutex > const & | lock ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setBiomeInSubChunk3D()
| MCAPI void LevelChunkBiomes::setBiomeInSubChunk3D |
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::Biome const & | biome, |
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ushort | subChunkIndex, |
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ushort | storageIndex, |
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ushort | dimensionSubchunkHeight, |
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::Bedrock::Threading::UniqueLock<::std::shared_mutex > const & | writeLock, |
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bool | allowRebuildingAdditionalSubChunk ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setBiomeStorages()
| MCAPI void LevelChunkBiomes::setBiomeStorages |
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::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > | biomes, |
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ushort | biomeStackSize ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setBiomeSubChunk3D()
| MCAPI void LevelChunkBiomes::setBiomeSubChunk3D |
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::Biome const & | biome, |
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ushort | subChunkIndex, |
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ushort | dimensionSubchunkHeight, |
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bool | allowRebuildingAdditionalSubChunk ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: