API Reference
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Classes | |
| struct | Views |
Public Types | |
| using | Base |
Static Public Member Functions | |
| static MCAPI void | actorUpdateOwnerChunk (::EntityContext &entity) |
| static MCAPI ::TickingSystemWithInfo | createSystem (bool isClientSide) |
| static MCAPI void | moveHitboxTo (::Vec3 const &pos, ::std::vector<::Hitbox > &hitboxes) |
| static MCAPI void | setPosition (::EntityContext &entity, ::Vec3 const &position, bool isClientSide) |
| static MCAPI void ** | $vftable () |
Public Attributes | |
| ::ll::TypedStorage< 1, 1, bool const > | mIsClientSide |
| ::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorSetPosSystem::Views > > | mViews |
| using ActorSetPosSystem::Base |
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| MCAPI void ActorSetPosSystem::$singleTick | ( | ::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | executionContext, |
| ::StrictEntityContext & | entityContext ) |
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