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PlayerLimboActorManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/legacy/ActorUniqueID.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class ActorFactory;
13class ActorManager;
14class CompoundTag;
17class LevelStorage;
18class Vec3;
19// clang-format on
20
21class PlayerLimboActorManager {
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::std::vector<::std::unique_ptr<::CompoundTag>>>>
26 mOwnedActorsDimensionTransferLimbo;
27 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::LevelStorage> const> mLevelStorage;
28 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ActorManager>> mActorManager;
29 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory> const> mActorFactory;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 PlayerLimboActorManager();
35
36public:
37 // member functions
38 // NOLINTBEGIN
40 ::Bedrock::NotNullNonOwnerPtr<::LevelStorage> levelStorage,
41 ::Bedrock::NotNullNonOwnerPtr<::ActorManager> actorManager,
42 ::Bedrock::NotNullNonOwnerPtr<::ActorFactory> actorFactory
43 );
44
46
48
50 ::CompoundTag& agentCompoundTag,
51 ::IAddActorEntityProxy& addActorEntityProxy,
52 ::DimensionHeightRange const& heightRange,
53 ::Vec3 const& spawnPosition
54 );
55
56 MCNAPI void transferActorToOwnedEntityLimbo(::ActorUniqueID playerUniqueID, ::Actor& actor);
57
59 // NOLINTEND
60
61public:
62 // static functions
63 // NOLINTBEGIN
64 MCNAPI static ::std::string getOwnedEntityLimboStorageKeyForPlayer(::ActorUniqueID playerId);
65 // NOLINTEND
66
67public:
68 // constructor thunks
69 // NOLINTBEGIN
70 MCNAPI void* $ctor(
71 ::Bedrock::NotNullNonOwnerPtr<::LevelStorage> levelStorage,
72 ::Bedrock::NotNullNonOwnerPtr<::ActorManager> actorManager,
73 ::Bedrock::NotNullNonOwnerPtr<::ActorFactory> actorFactory
74 );
75 // NOLINTEND
76
77public:
78 // destructor thunk
79 // NOLINTBEGIN
80 MCNAPI void $dtor();
81 // NOLINTEND
82};
Definition ActorFactory.h:33
Definition ActorManager.h:30
Definition Actor.h:116
Definition CompoundTag.h:18
Definition DimensionHeightRange.h:5
Definition IAddActorEntityProxy.h:10
Definition LevelStorage.h:26
MCAPI void loadAllOwnedLimboActors()
MCAPI PlayerLimboActorManager(::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory)
MCAPI void transferActorToOwnedEntityLimbo(::ActorUniqueID playerUniqueID, ::Actor &actor)
static MCAPI ::std::string getOwnedEntityLimboStorageKeyForPlayer(::ActorUniqueID playerId)
MCAPI void * $ctor(::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory)
MCAPI void clearOwnedEntityLimboForPlayer(::ActorUniqueID playerId)
MCAPI::Actor * processOwnedAgentForPlayer(::CompoundTag &agentCompoundTag, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition)
Definition Vec3.h:10
Definition ActorUniqueID.h:5