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::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mNextSaveDataTime |
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::ll::TypedStorage< 8, 8, ::std::chrono::nanoseconds const > | mSaveTimeInterval |
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::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mNextStorageCheckTime |
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::ll::TypedStorage< 8, 16, ::Bedrock::Threading::CountTracker > | mDeferStorageActionsRefCount |
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::ll::TypedStorage< 1, 1, bool > | mWasStoragePreviouslyDeferred |
◆ ~GameDataSaveTimer()
| MCAPI GameDataSaveTimer::~GameDataSaveTimer |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void GameDataSaveTimer::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: