|
|
::ll::TypedStorage< 4, 4, float > | mDistance |
|
::ll::TypedStorage< 4, 12, ::BlockPos > | mPos |
|
::ll::TypedStorage< 8, 16, ::std::optional<::ActorUniqueID > > | mSourceID |
|
::ll::TypedStorage< 8, 16, ::std::optional<::ActorUniqueID > > | mProjectileOwnerID |
|
::ll::TypedStorage< 8, 8, ::std::reference_wrapper<::GameEvent const > > | mVibration |
◆ load()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ save()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: