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VibrationInfo Class Reference

Public Member Functions

MCAPI void load (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI void save (::CompoundTag &tag) const

Public Attributes

::ll::TypedStorage< 4, 4, float > mDistance
::ll::TypedStorage< 4, 12, ::BlockPos > mPos
::ll::TypedStorage< 8, 16, ::std::optional<::ActorUniqueID > > mSourceID
::ll::TypedStorage< 8, 16, ::std::optional<::ActorUniqueID > > mProjectileOwnerID
::ll::TypedStorage< 8, 8, ::std::reference_wrapper<::GameEvent const > > mVibration

Member Function Documentation

◆ load()

MCAPI void VibrationInfo::load ( ::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ save()

MCAPI void VibrationInfo::save ( ::CompoundTag & tag) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: