3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
22 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
23 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseBackgroundTexture;
24 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseBlinkTexture;
25 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseFullTexture;
26 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseHalfTexture;
27 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseFlashFullTexture;
28 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseFlashHalfTexture;
36 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
39 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int) ;
41 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
Definition HudHorseHeartRenderer.h:5
MCAPI HudHorseHeartRenderer()
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone() const
static MCAPI void ** $vftable()
MCAPI void $render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int)
MCAPI bool $update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5