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SkinnedMesh Class Reference

Public Member Functions

MCAPI void constructMesh (::ScreenContext &screenContext)
MCAPI void constructMesh (::BaseActorRenderContext &baseActorRenderContext, ::MaterialVariants const &defaultMaterialVariants)
MCAPI void draw (::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::RenderController const *renderController, uint subRenderLayerIndex, ::MaterialVariants const &materialVariants, ::ClientPBRTextureData const &textureData, ::SortedMeshDrawList *sortedMeshDrawList, ::std::optional<::glm::mat4x4 > const &previousActorTransform, ::std::optional<::MERSUniformData > const &mersUniforms, ::ShadowContext shadowContext, bool isDitheringEnabled)
MCAPI ~SkinnedMesh ()
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mShouldDrawThisFrame
::ll::TypedStorage< 8, 24, ::std::vector<::ModelPart * > > mSkinnedParts
::ll::TypedStorage< 8, 608, ::mce::Mesh > mSkinnedMeshQuads
::ll::TypedStorage< 8, 608, ::mce::Mesh > mSkinnedMeshTris
::ll::TypedStorage< 8, 24, ::std::vector<::glm::mat4x4 > > mBoneMatrices
::ll::TypedStorage< 8, 24, ::std::vector<::glm::mat4x4 > > mPreviousBoneMatrices
::ll::TypedStorage< 4, 24, ::std::pair<::glm::vec3, ::glm::vec3 > > mBounds
::ll::TypedStorage< 4, 4, int > mVertexCount
::ll::TypedStorage< 4, 4, int > mTotalVertices
::ll::TypedStorage< 1, 1, bool > mUseBones

Constructor & Destructor Documentation

◆ ~SkinnedMesh()

MCAPI SkinnedMesh::~SkinnedMesh ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ constructMesh() [1/2]

MCAPI void SkinnedMesh::constructMesh ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ constructMesh() [2/2]

MCAPI void SkinnedMesh::constructMesh ( ::BaseActorRenderContext & baseActorRenderContext,
::MaterialVariants const & defaultMaterialVariants )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void SkinnedMesh::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: