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ChestBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10#include "mc/world/level/block/ChestType.h"
11
12// auto generated forward declare list
13// clang-format off
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Container;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23// clang-format on
24
25class ChestBlock : public ::ActorBlock {
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<1, 1, ::ChestType> mType;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
36
37 virtual bool requiresLegacyRedstoneSetup() const /*override*/;
38
39 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
42
43 virtual void onMove(::BlockSource& region, ::BlockPos const& from, ::BlockPos const& to) const /*override*/;
44
45 virtual bool detachesOnPistonMove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
46
47 virtual bool hasComparatorSignal() const /*override*/;
48
49 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
50 /*override*/;
51
52 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
53
54 virtual bool getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const
55 /*override*/;
56
57 virtual bool isInteractiveBlock() const /*override*/;
58
59 virtual bool isContainerBlock() const /*override*/;
60
61 virtual bool isSignalSource() const /*override*/;
62
63 virtual bool isChestBlock() const /*override*/;
64
65 virtual bool
66 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
67 /*override*/;
68
69 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const /*override*/;
70
71 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
72 /*override*/;
73
74 virtual ::Block const& getInitialDefaultState() /*override*/;
75 // NOLINTEND
76
77public:
78 // member functions
79 // NOLINTBEGIN
80 MCNAPI void onPairedWith(::BlockSource& region, ::BlockPos const& mainPos, ::BlockPos const& attachedPos) const;
81
82 MCNAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
83
84 MCNAPI void updateSignalStrength(::BlockSource& region, ::BlockPos const& pos, int strength) const;
85
86 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
87 // NOLINTEND
88
89public:
90 // virtual function thunks
91 // NOLINTBEGIN
92 MCNAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
93
94 MCNAPI bool $requiresLegacyRedstoneSetup() const;
95
96 MCNAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
97
98 MCNAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
99
100 MCNAPI void $onMove(::BlockSource& region, ::BlockPos const& from, ::BlockPos const& to) const;
101
102 MCNAPI bool $detachesOnPistonMove(::BlockSource& region, ::BlockPos const& pos) const;
103
104 MCNAPI bool $hasComparatorSignal() const;
105
106 MCNAPI int
107 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
108
109 MCNAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
110
111 MCNAPI bool $getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const;
112
113 MCNAPI bool $isInteractiveBlock() const;
114
115 MCNAPI bool $isContainerBlock() const;
116
117 MCNAPI bool $isSignalSource() const;
118
119 MCNAPI bool $isChestBlock() const;
120
121 MCNAPI bool
122 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
123
124 MCNAPI bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const;
125
126 MCNAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
127
128 MCNAPI ::Block const& $getInitialDefaultState();
129
130
131 // NOLINTEND
132
133public:
134 // vftables
135 // NOLINTBEGIN
136 MCNAPI static void** $vftable();
137 // NOLINTEND
138};
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition ChestBlock.h:25
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType type) const
MCAPI void onPairedWith(::BlockSource &region, ::BlockPos const &mainPos, ::BlockPos const &attachedPos) const
MCAPI bool $hasComparatorSignal() const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $isSignalSource() const
MCAPI void $onMove(::BlockSource &region, ::BlockPos const &from, ::BlockPos const &to) const
MCAPI void $setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $isChestBlock() const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void $onRemove(::BlockSource &region, ::BlockPos const &pos) const
static MCAPI void ** $vftable()
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI int $getComparatorSignal(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI bool $isContainerBlock() const
MCAPI bool $dispense(::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI::Block const & $getInitialDefaultState()
MCAPI void updateSignalStrength(::BlockSource &region, ::BlockPos const &pos, int strength) const
MCAPI bool $getSecondPart(::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
MCAPI bool $detachesOnPistonMove(::BlockSource &region, ::BlockPos const &pos) const
Definition Container.h:36
Definition IConstBlockSource.h:25
Definition Vec3.h:10