3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10#include "mc/world/level/block/ChestType.h"
29 ::ll::TypedStorage<1, 1, ::ChestType> mType;
37 virtual bool requiresLegacyRedstoneSetup()
const ;
47 virtual bool hasComparatorSignal()
const ;
52 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
57 virtual bool isInteractiveBlock()
const ;
59 virtual bool isContainerBlock()
const ;
61 virtual bool isSignalSource()
const ;
63 virtual bool isChestBlock()
const ;
69 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
74 virtual ::Block
const& getInitialDefaultState() ;
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:72
Definition ChestBlock.h:25
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType type) const
MCAPI void onPairedWith(::BlockSource ®ion, ::BlockPos const &mainPos, ::BlockPos const &attachedPos) const
MCAPI bool $hasComparatorSignal() const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $isSignalSource() const
MCAPI void $onMove(::BlockSource ®ion, ::BlockPos const &from, ::BlockPos const &to) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $isChestBlock() const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI void ** $vftable()
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI bool $isContainerBlock() const
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI::Block const & $getInitialDefaultState()
MCAPI void updateSignalStrength(::BlockSource ®ion, ::BlockPos const &pos, int strength) const
MCAPI bool $getSecondPart(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const
MCAPI bool $detachesOnPistonMove(::BlockSource ®ion, ::BlockPos const &pos) const
Definition Container.h:36
Definition IConstBlockSource.h:25