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virtual::EventResult | onEvent (::ActorHurtEvent const &actorHurtEvent) |
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virtual::EventResult | onEvent (::PlayerDamageEvent const &playerDamageEvent) |
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virtual::EventResult | onEvent (::PlayerOpenContainerEvent const &playerOpenContainerEvent) |
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virtual::EventResult | onActorCreationAttemptFailed (::Actor &actor, ::std::string_view message) |
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virtual::EventResult | onActorCreated (::Actor &actor, ::ActorInitializationMethod initializationMethod) |
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virtual::EventResult | onBlockInteractedWith (::Player &player, ::BlockPos const &blockPos) |
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virtual::EventResult | onBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) |
| MCAPI::EventResult | $onEvent (::ActorHurtEvent const &actorHurtEvent) |
| MCAPI::EventResult | $onEvent (::PlayerDamageEvent const &playerDamageEvent) |
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MCAPI::EventResult | $onEvent (::PlayerOpenContainerEvent const &playerOpenContainerEvent) |
| MCAPI::EventResult | $onActorCreationAttemptFailed (::Actor &actor, ::std::string_view message) |
| MCAPI::EventResult | $onActorCreated (::Actor &actor, ::ActorInitializationMethod initializationMethod) |
| MCAPI::EventResult | $onBlockInteractedWith (::Player &player, ::BlockPos const &blockPos) |
| MCAPI::EventResult | $onBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) |
◆ $onEvent() [1/2]
| MCAPI::EventResult VanillaServerGameplayEventListener::$onEvent |
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::ActorHurtEvent const & | actorHurtEvent | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onEvent() [2/2]
| MCAPI::EventResult VanillaServerGameplayEventListener::$onEvent |
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::PlayerDamageEvent const & | playerDamageEvent | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onActorCreationAttemptFailed()
| MCAPI::EventResult VanillaServerGameplayEventListener::$onActorCreationAttemptFailed |
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::Actor & | actor, |
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::std::string_view | message ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onActorCreated()
| MCAPI::EventResult VanillaServerGameplayEventListener::$onActorCreated |
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::Actor & | actor, |
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::ActorInitializationMethod | initializationMethod ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onBlockInteractedWith()
| MCAPI::EventResult VanillaServerGameplayEventListener::$onBlockInteractedWith |
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::Player & | player, |
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::BlockPos const & | blockPos ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onBlockPlacedByPlayer()
| MCAPI::EventResult VanillaServerGameplayEventListener::$onBlockPlacedByPlayer |
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::Player & | player, |
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::Block const & | placedBlock, |
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::BlockPos const & | pos, |
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bool | isUnderwater ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftableForEventListenerDispatcherLevelEventListener()
| MCAPI void ** VanillaServerGameplayEventListener::$vftableForEventListenerDispatcherLevelEventListener |
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| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftableForEventListenerDispatcherActorEventListener()
| MCAPI void ** VanillaServerGameplayEventListener::$vftableForEventListenerDispatcherActorEventListener |
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| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftableForEventListenerDispatcherBlockEventListener()
| MCAPI void ** VanillaServerGameplayEventListener::$vftableForEventListenerDispatcherBlockEventListener |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftableForEventListenerDispatcherPlayerEventListener()
| MCAPI void ** VanillaServerGameplayEventListener::$vftableForEventListenerDispatcherPlayerEventListener |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: