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using | InputMappingMap = ::std::unordered_map<::std::string, ::InputMapping> |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::InputMapping > > | mActiveInputMappings |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::InputMapping > > | mInputMappingTemplates |
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::ll::TypedStorage< 1, 1, bool > | mInvertYAxis |
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::ll::TypedStorage< 1, 1, bool > | mSwapGamepadButtonsXY |
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::ll::TypedStorage< 1, 1, bool > | mSwapGamepadButtonsAB |
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::ll::TypedStorage< 4, 4, float > | mSensitivity |
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::ll::TypedStorage< 8, 128, ::GamePadRemappingLayout > | mGameControllerRemappingLayout |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::KeyboardRemappingLayout > > | mKeyboardRemappingLayout |
◆ ClientInputMappingFactory()
| MCAPI ClientInputMappingFactory::ClientInputMappingFactory |
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::std::weak_ptr<::KeyboardRemappingLayout > | currentKeyboardLayout | ) |
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explicit |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getMapping()
| virtual::InputMapping const * ClientInputMappingFactory::getMapping |
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::std::string const & | mappingName | ) |
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virtual |
◆ _activateMapping()
| MCAPI void ClientInputMappingFactory::_activateMapping |
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::std::string const & | mappingName | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getMappingInternal()
| MCAPI::InputMapping * ClientInputMappingFactory::_getMappingInternal |
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::std::string const & | mappingName | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getMapping()
| MCAPI::InputMapping const * ClientInputMappingFactory::$getMapping |
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::std::string const & | mappingName | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $_createScreenTouchMapping()
| MCAPI::TouchInputMapping ClientInputMappingFactory::$_createScreenTouchMapping |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $_createScreenDeviceButtonMapping()
| MCAPI ::std::vector<::DeviceButtonMapping > ClientInputMappingFactory::$_createScreenDeviceButtonMapping |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** ClientInputMappingFactory::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: