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virtual void | update (double) |
| MCAPI void | $update (double) |
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| static MCAPI ::std::add_lvalue_reference_t< char const[26]> | NAME () |
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::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > | mCostText |
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::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > | mCostSentiment |
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::ll::TypedStorage< 8, 176, ::OreUI::Property< bool, bool > > | mShouldCrossOutIconBeVisible |
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::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > | mPreviewItemName |
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::ll::TypedStorage< 8, 176, ::OreUI::Property< bool, bool > > | mHasInputItem |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext > > | mContext |
◆ NAME()
| MCAPI ::std::add_lvalue_reference_t< char const [26]> OreUI::AnvilQuery::NAME |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $update()
| MCAPI void OreUI::AnvilQuery::$update |
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double | | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: