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IceBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Block;
12class BlockPos;
13class BlockSource;
14class Experiments;
15class Player;
16namespace BlockEvents { class BlockRandomTickEvent; }
17// clang-format on
18
19class IceBlock : public ::BlockType {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<1, 1, bool> mPacked;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
30 /*override*/;
31
32 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
33
34 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
35
36 virtual bool canBeOriginalSurface(bool aboveSeaLevel) const /*override*/;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCNAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
43 // NOLINTEND
44
45public:
46 // static functions
47 // NOLINTBEGIN
48 MCNAPI static ::Block const& _getMeltedBlockAndSendEvents(::BlockSource& region, ::BlockPos const& pos);
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCNAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
55
56 MCNAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
57
58 MCNAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
59
60 MCNAPI bool $canBeOriginalSurface(bool aboveSeaLevel) const;
61
62
63 // NOLINTEND
64
65public:
66 // vftables
67 // NOLINTBEGIN
68 MCNAPI static void** $vftable();
69 // NOLINTEND
70};
Definition BaseGameVersion.h:8
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition Experiments.h:14
Definition IceBlock.h:19
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI bool $canBeOriginalSurface(bool aboveSeaLevel) const
static MCAPI void ** $vftable()
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
static MCAPI ::Block const & _getMeltedBlockAndSendEvents(::BlockSource &region, ::BlockPos const &pos)
MCAPI void $_addHardCodedBlockComponents(::Experiments const &experiments)
Definition Player.h:131