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ui::ProgressScreenNavigation Class Reference
Inheritance diagram for ui::ProgressScreenNavigation:

Public Member Functions

ProgressScreenNavigation & operator= (ProgressScreenNavigation const &)
 ProgressScreenNavigation (ProgressScreenNavigation const &)
MCAPI ProgressScreenNavigation (::SceneFactory &sceneFactory, ::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> getSceneStackCallback, ::OreUI::Router &router)
MCAPI void leaveProgressScreen ()
MCAPI void navigateToJoinLanServerProgressScreen (::std::unique_ptr<::ProgressHandler > connectHandler, ::OnlineSafetyDialogVisibility onlineSafetyDialogVisibility)
MCAPI void navigateToJoinServerProgressScreen (::std::deque<::std::unique_ptr<::ProgressHandler > > connectHandlers, bool allowSmallDownloads, ::OnlineSafetyDialogVisibility onlineSafetyDialogVisibility)
MCAPI void navigateToRealmsWarningScreen (::World::RealmsJoinData &realmsJoinData)
MCAPI void navigateToRealmsWorldProgressScreen (::std::unique_ptr<::ProgressHandler > connectHandler, ::std::unique_ptr<::ProgressHandler > progressHandler, bool isRealmsPlusExpired, ::std::function< void()> onlineSafetyCancelledCallback)
MCAPI void navigateToTimelineRequirementScreen (::std::string const &realmId)
MCAPI void pushProgressScreen (::std::string const &screenTitle, ::std::string const &eventName, ::ProgressContentType contentType, ::GameType gameType)
MCAPI void * $ctor (::SceneFactory &sceneFactory, ::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> getSceneStackCallback, ::OreUI::Router &router)
MCAPI void $dtor ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::SceneFactory & > mSceneFactory
::ll::TypedStorage< 8, 64, ::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> > mGetSceneStack
::ll::TypedStorage< 8, 8, ::OreUI::Router & > mRouter
::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlock > mControlBlock

Constructor & Destructor Documentation

◆ ProgressScreenNavigation()

MCAPI ui::ProgressScreenNavigation::ProgressScreenNavigation ( ::SceneFactory & sceneFactory,
::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> getSceneStackCallback,
::OreUI::Router & router )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ navigateToJoinLanServerProgressScreen()

MCAPI void ui::ProgressScreenNavigation::navigateToJoinLanServerProgressScreen ( ::std::unique_ptr<::ProgressHandler > connectHandler,
::OnlineSafetyDialogVisibility onlineSafetyDialogVisibility )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToJoinServerProgressScreen()

MCAPI void ui::ProgressScreenNavigation::navigateToJoinServerProgressScreen ( ::std::deque<::std::unique_ptr<::ProgressHandler > > connectHandlers,
bool allowSmallDownloads,
::OnlineSafetyDialogVisibility onlineSafetyDialogVisibility )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToRealmsWarningScreen()

MCAPI void ui::ProgressScreenNavigation::navigateToRealmsWarningScreen ( ::World::RealmsJoinData & realmsJoinData)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToRealmsWorldProgressScreen()

MCAPI void ui::ProgressScreenNavigation::navigateToRealmsWorldProgressScreen ( ::std::unique_ptr<::ProgressHandler > connectHandler,
::std::unique_ptr<::ProgressHandler > progressHandler,
bool isRealmsPlusExpired,
::std::function< void()> onlineSafetyCancelledCallback )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToTimelineRequirementScreen()

MCAPI void ui::ProgressScreenNavigation::navigateToTimelineRequirementScreen ( ::std::string const & realmId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pushProgressScreen()

MCAPI void ui::ProgressScreenNavigation::pushProgressScreen ( ::std::string const & screenTitle,
::std::string const & eventName,
::ProgressContentType contentType,
::GameType gameType )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * ui::ProgressScreenNavigation::$ctor ( ::SceneFactory & sceneFactory,
::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> getSceneStackCallback,
::OreUI::Router & router )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ui::ProgressScreenNavigation::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** ui::ProgressScreenNavigation::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: