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ProgressScreenNavigation & | operator= (ProgressScreenNavigation const &) |
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| ProgressScreenNavigation (ProgressScreenNavigation const &) |
| MCAPI | ProgressScreenNavigation (::SceneFactory &sceneFactory, ::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> getSceneStackCallback, ::OreUI::Router &router) |
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MCAPI void | leaveProgressScreen () |
| MCAPI void | navigateToJoinLanServerProgressScreen (::std::unique_ptr<::ProgressHandler > connectHandler, ::OnlineSafetyDialogVisibility onlineSafetyDialogVisibility) |
| MCAPI void | navigateToJoinServerProgressScreen (::std::deque<::std::unique_ptr<::ProgressHandler > > connectHandlers, bool allowSmallDownloads, ::OnlineSafetyDialogVisibility onlineSafetyDialogVisibility) |
| MCAPI void | navigateToRealmsWarningScreen (::World::RealmsJoinData &realmsJoinData) |
| MCAPI void | navigateToRealmsWorldProgressScreen (::std::unique_ptr<::ProgressHandler > connectHandler, ::std::unique_ptr<::ProgressHandler > progressHandler, bool isRealmsPlusExpired, ::std::function< void()> onlineSafetyCancelledCallback) |
| MCAPI void | navigateToTimelineRequirementScreen (::std::string const &realmId) |
| MCAPI void | pushProgressScreen (::std::string const &screenTitle, ::std::string const &eventName, ::ProgressContentType contentType, ::GameType gameType) |
| MCAPI void * | $ctor (::SceneFactory &sceneFactory, ::std::function<::Bedrock::NotNullNonOwnerPtr<::ISceneStack >()> getSceneStackCallback, ::OreUI::Router &router) |
| MCAPI void | $dtor () |
◆ ProgressScreenNavigation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ navigateToJoinLanServerProgressScreen()
| MCAPI void ui::ProgressScreenNavigation::navigateToJoinLanServerProgressScreen |
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::std::unique_ptr<::ProgressHandler > | connectHandler, |
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::OnlineSafetyDialogVisibility | onlineSafetyDialogVisibility ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ navigateToJoinServerProgressScreen()
| MCAPI void ui::ProgressScreenNavigation::navigateToJoinServerProgressScreen |
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::std::deque<::std::unique_ptr<::ProgressHandler > > | connectHandlers, |
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bool | allowSmallDownloads, |
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::OnlineSafetyDialogVisibility | onlineSafetyDialogVisibility ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ navigateToRealmsWarningScreen()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ navigateToRealmsWorldProgressScreen()
| MCAPI void ui::ProgressScreenNavigation::navigateToRealmsWorldProgressScreen |
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::std::unique_ptr<::ProgressHandler > | connectHandler, |
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::std::unique_ptr<::ProgressHandler > | progressHandler, |
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bool | isRealmsPlusExpired, |
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::std::function< void()> | onlineSafetyCancelledCallback ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ navigateToTimelineRequirementScreen()
| MCAPI void ui::ProgressScreenNavigation::navigateToTimelineRequirementScreen |
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::std::string const & | realmId | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ pushProgressScreen()
| MCAPI void ui::ProgressScreenNavigation::pushProgressScreen |
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::std::string const & | screenTitle, |
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::std::string const & | eventName, |
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::ProgressContentType | contentType, |
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::GameType | gameType ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void ui::ProgressScreenNavigation::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** ui::ProgressScreenNavigation::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: