3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
24 ::ll::TypedStorage<1, 1, bool const> mDoesNotCollideWithCamera;
30 virtual void addAABBs(
34 ::AABB const* intersectTestBox,
35 ::std::vector<::AABB>& inoutBoxes
38 virtual bool addCollisionShapes(
42 ::AABB const* intersectTestBox,
43 ::std::vector<::AABB>& inoutBoxes,
51 virtual ::AABB getCollisionShape(
58 virtual bool getCollisionShapeForCamera(
65 virtual ::AABB
const& getOutline(
72 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
74 virtual bool isThinFenceBlock()
const ;
98 ::AABB const* intersectTestBox,
99 ::std::vector<::AABB>& inoutBoxes
106 ::AABB const* intersectTestBox,
107 ::std::vector<::AABB>& inoutBoxes,
Definition BaseGameVersion.h:8
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ThinFenceBlock.h:20
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType type) const
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $isThinFenceBlock() const
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &block, ::IConstBlockSource const &, ::BlockPos const &, ::AABB &bufferAABB) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI void $addAABBs(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const
static MCAPI ::BaseGameVersion const & THIN_FENCE_DOESNT_BREAK_FALLING_BLOCK_VERSION()
static MCAPI void ** $vftable()
static MCAPI ::BlockType::HorizontalDirectionBits getConnectionsFromState(::Block const &block)
MCAPI::AABB const & $getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const
MCAPI bool $getCollisionShapeForCamera(::AABB &outAABB, ::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos) const
Definition optional_ref.h:10