19 ::ll::TypedStorage<8, 64, ::std::unordered_map<int, ::std::string>> mGamepadIconMap;
20 ::ll::TypedStorage<8, 64, ::std::unordered_map<int, ::std::string>> mGamepadTipsIconMap;
21 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::string>> mTouchIconMap;
22 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::string>> mTouchCrossairIconMap;
23 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::string>> mTouchClassicIconMap;
Definition TextToIconMapper.h:5
MCAPI::std::string remapGamepadIcon(int key, bool isGameTip) const
static MCAPI void ** $vftable()
MCAPI bool _trySwapGamepadButtonInPlace(::std::string &button, int gamepadButton1, int gamepadButton2, bool isGameTip) const
MCAPI void preprocessText(::std::string &text, ::RemappingLayout *layout, ::InputMode mode, bool swapGamepadButtonsAB, bool swapGamepadButtonsXY, ::NewInteractionModel interactionModel, bool isGameTip)