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LevelChunkSaveManagerProxy Class Reference
Inheritance diagram for LevelChunkSaveManagerProxy:

Public Member Functions

LevelChunkSaveManagerProxy & operator= (LevelChunkSaveManagerProxy const &)
 LevelChunkSaveManagerProxy (LevelChunkSaveManagerProxy const &)
virtual ::WeakRef<::Dimension > getRandomDimension (::DimensionManager &dimensionManager) const
virtual ::std::shared_ptr<::LevelChunk > getRandomChunk (::Dimension &dimension) const
virtual ::std::shared_ptr<::LevelChunk > getChunk (::Dimension &dimension, ::ChunkPos const &chunkPos) const
virtual bool doesNonActorDataInLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const
virtual bool doesLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const
virtual void saveLiveChunk (::Dimension &dimension, ::LevelChunk &levelChunk)
virtual void queueTaskForChunkSave (::brstd::move_only_function<::TaskResult()> &&task)
virtual void startLeaveGame ()
MCAPI LevelChunkSaveManagerProxy (::Random &random, ::Scheduler &scheduler)
MCAPI void * $ctor (::Random &random, ::Scheduler &scheduler)
MCAPI ::WeakRef<::Dimension > $getRandomDimension (::DimensionManager &dimensionManager) const
MCAPI ::std::shared_ptr<::LevelChunk > $getRandomChunk (::Dimension &dimension) const
MCAPI ::std::shared_ptr<::LevelChunk > $getChunk (::Dimension &dimension, ::ChunkPos const &chunkPos) const
MCAPI bool $doesNonActorDataInLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const
MCAPI bool $doesLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const
MCAPI void $saveLiveChunk (::Dimension &dimension, ::LevelChunk &levelChunk)
MCAPI void $queueTaskForChunkSave (::brstd::move_only_function<::TaskResult()> &&task)
MCAPI void $startLeaveGame ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Random & > mRandom
::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::TaskGroup > > > mTaskGroup

Constructor & Destructor Documentation

◆ LevelChunkSaveManagerProxy()

MCAPI LevelChunkSaveManagerProxy::LevelChunkSaveManagerProxy ( ::Random & random,
::Scheduler & scheduler )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ getRandomDimension()

virtual ::WeakRef<::Dimension > LevelChunkSaveManagerProxy::getRandomDimension ( ::DimensionManager & dimensionManager) const
virtual

◆ getRandomChunk()

virtual ::std::shared_ptr<::LevelChunk > LevelChunkSaveManagerProxy::getRandomChunk ( ::Dimension & dimension) const
virtual

◆ getChunk()

virtual ::std::shared_ptr<::LevelChunk > LevelChunkSaveManagerProxy::getChunk ( ::Dimension & dimension,
::ChunkPos const & chunkPos ) const
virtual

◆ doesNonActorDataInLevelChunkNeedSaving()

virtual bool LevelChunkSaveManagerProxy::doesNonActorDataInLevelChunkNeedSaving ( ::LevelChunk const & levelChunk,
int minTicksBeforeLiveSave,
int maxTicksBeforeLiveSave ) const
virtual

◆ doesLevelChunkNeedSaving()

virtual bool LevelChunkSaveManagerProxy::doesLevelChunkNeedSaving ( ::LevelChunk const & levelChunk,
int minTicksBeforeLiveSave,
int maxTicksBeforeLiveSave ) const
virtual

◆ saveLiveChunk()

virtual void LevelChunkSaveManagerProxy::saveLiveChunk ( ::Dimension & dimension,
::LevelChunk & levelChunk )
virtual

◆ queueTaskForChunkSave()

virtual void LevelChunkSaveManagerProxy::queueTaskForChunkSave ( ::brstd::move_only_function<::TaskResult()> && task)
virtual

◆ startLeaveGame()

virtual void LevelChunkSaveManagerProxy::startLeaveGame ( )
virtual

◆ $ctor()

MCAPI void * LevelChunkSaveManagerProxy::$ctor ( ::Random & random,
::Scheduler & scheduler )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRandomDimension()

MCAPI ::WeakRef<::Dimension > LevelChunkSaveManagerProxy::$getRandomDimension ( ::DimensionManager & dimensionManager) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRandomChunk()

MCAPI ::std::shared_ptr<::LevelChunk > LevelChunkSaveManagerProxy::$getRandomChunk ( ::Dimension & dimension) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getChunk()

MCAPI ::std::shared_ptr<::LevelChunk > LevelChunkSaveManagerProxy::$getChunk ( ::Dimension & dimension,
::ChunkPos const & chunkPos ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $doesNonActorDataInLevelChunkNeedSaving()

MCAPI bool LevelChunkSaveManagerProxy::$doesNonActorDataInLevelChunkNeedSaving ( ::LevelChunk const & levelChunk,
int minTicksBeforeLiveSave,
int maxTicksBeforeLiveSave ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $doesLevelChunkNeedSaving()

MCAPI bool LevelChunkSaveManagerProxy::$doesLevelChunkNeedSaving ( ::LevelChunk const & levelChunk,
int minTicksBeforeLiveSave,
int maxTicksBeforeLiveSave ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $saveLiveChunk()

MCAPI void LevelChunkSaveManagerProxy::$saveLiveChunk ( ::Dimension & dimension,
::LevelChunk & levelChunk )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $queueTaskForChunkSave()

MCAPI void LevelChunkSaveManagerProxy::$queueTaskForChunkSave ( ::brstd::move_only_function<::TaskResult()> && task)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $startLeaveGame()

MCAPI void LevelChunkSaveManagerProxy::$startLeaveGame ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** LevelChunkSaveManagerProxy::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: