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OreUI::InGameFacet Class Reference
Inheritance diagram for OreUI::InGameFacet:

Public Member Functions

virtual bool update ()
MCAPI InGameFacet (::Bedrock::NotNullNonOwnerPtr<::Social::MultiplayerServiceManager > multiplayerServiceManager, ::std::function<::ClientLevel *()> getCurrentLevel)
MCAPI::std::string const & getCurrentLevelId () const
MCAPI bool getIsHosting () const
MCAPI bool getIsInGame () const
MCAPI bool getIsInMultiplayerSession () const
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::Social::MultiplayerServiceManager > multiplayerServiceManager, ::std::function<::ClientLevel *()> getCurrentLevel)
MCAPI bool $update ()

Static Public Member Functions

static MCAPI ::std::add_lvalue_reference_t< char const[]> NAME ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mIsInGame
::ll::TypedStorage< 1, 1, bool > mIsHosting
::ll::TypedStorage< 1, 1, bool > mIsInMultiplayerSession
::ll::TypedStorage< 8, 32, ::std::string > mCurrentLevelId
::ll::TypedStorage< 8, 64, ::std::function<::ClientLevel *()> > mGetCurrentLevel
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::Social::MultiplayerServiceManager > > mMultiplayerServiceManager

Constructor & Destructor Documentation

◆ InGameFacet()

MCAPI OreUI::InGameFacet::InGameFacet ( ::Bedrock::NotNullNonOwnerPtr<::Social::MultiplayerServiceManager > multiplayerServiceManager,
::std::function<::ClientLevel *()> getCurrentLevel )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ getCurrentLevelId()

MCAPI::std::string const & OreUI::InGameFacet::getCurrentLevelId ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getIsHosting()

MCAPI bool OreUI::InGameFacet::getIsHosting ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getIsInGame()

MCAPI bool OreUI::InGameFacet::getIsInGame ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getIsInMultiplayerSession()

MCAPI bool OreUI::InGameFacet::getIsInMultiplayerSession ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ NAME()

MCAPI ::std::add_lvalue_reference_t< char const []> OreUI::InGameFacet::NAME ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * OreUI::InGameFacet::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::Social::MultiplayerServiceManager > multiplayerServiceManager,
::std::function<::ClientLevel *()> getCurrentLevel )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI bool OreUI::InGameFacet::$update ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files:
  • src-server/mc/client/gui/oreui/binding/facets/vanilla/InGameFacet.h
  • src-client/mc/client/gui/oreui/binding/facets/vanilla/InGameFacet.h