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| static MCAPI ::std::add_lvalue_reference_t< char const[]> | NAME () |
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::ll::TypedStorage< 1, 1, bool > | mIsInGame |
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::ll::TypedStorage< 1, 1, bool > | mIsHosting |
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::ll::TypedStorage< 1, 1, bool > | mIsInMultiplayerSession |
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::ll::TypedStorage< 8, 32, ::std::string > | mCurrentLevelId |
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::ll::TypedStorage< 8, 64, ::std::function<::ClientLevel *()> > | mGetCurrentLevel |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::Social::MultiplayerServiceManager > > | mMultiplayerServiceManager |
◆ InGameFacet()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getCurrentLevelId()
| MCAPI::std::string const & OreUI::InGameFacet::getCurrentLevelId |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getIsHosting()
| MCAPI bool OreUI::InGameFacet::getIsHosting |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getIsInGame()
| MCAPI bool OreUI::InGameFacet::getIsInGame |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getIsInMultiplayerSession()
| MCAPI bool OreUI::InGameFacet::getIsInMultiplayerSession |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ NAME()
| MCAPI ::std::add_lvalue_reference_t< char const []> OreUI::InGameFacet::NAME |
( |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $update()
| MCAPI bool OreUI::InGameFacet::$update |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files:
- src-server/mc/client/gui/oreui/binding/facets/vanilla/InGameFacet.h
- src-client/mc/client/gui/oreui/binding/facets/vanilla/InGameFacet.h