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ExitVehicleSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Exclude.h"
12#include "mc/deps/ecs/strict/Filter.h"
13#include "mc/deps/ecs/strict/GlobalRead.h"
14#include "mc/deps/ecs/strict/GlobalWrite.h"
15#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
16#include "mc/deps/ecs/strict/Include.h"
17#include "mc/deps/ecs/strict/Read.h"
18#include "mc/deps/ecs/strict/StrictExecutionContext.h"
19#include "mc/deps/ecs/strict/Write.h"
20#include "mc/entity/utilities/GetCollisionShapeViews.h"
21#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
22#include "mc/util/BaseGameVersion.h"
23
24// auto generated forward declare list
25// clang-format off
49struct MobFlagComponent;
52struct OffsetsComponent;
56struct PlayerComponent;
63struct VehicleComponent;
64// clang-format on
65
66struct ExitVehicleSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
67 ::Filter<
68 ::CanStandOnPowderSnowComponent,
69 ::CanStandOnPowderSnowFromEquipmentComponent,
70 ::HorseFlagComponent,
71 ::MobFlagComponent,
72 ::ParrotFlagComponent,
73 ::VehicleComponent,
74 ::CamelFlagComponent,
75 ::PlayerComponent,
76 ::StopRidingRequestComponent>,
77 ::Read<
78 ::AABBShapeComponent,
79 ::MovementAbilitiesComponent,
80 ::ActorTypeComponent,
81 ::FallDistanceComponent,
82 ::PassengerComponent,
83 ::ActorGameTypeComponent,
84 ::ActorDataFlagComponent,
85 ::VehicleComponent,
86 ::ActorRotationComponent,
87 ::MobBodyRotationComponent,
88 ::RenderRotationComponent,
89 ::StandAnimationComponent,
90 ::OffsetsComponent,
91 ::VanillaOffsetComponent,
92 ::PassengerRenderingRidingOffsetComponent,
93 ::DimensionTypeComponent,
94 ::EjectedByActivatorRailFlagComponent,
95 ::PostTickPositionDeltaComponent>,
96 ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent>,
97 ::AddRemove<::ActorSetPositionRequestComponent>,
98 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
99 ::GlobalWrite<>,
100 ::EntityFactoryT<>>> {
101public:
102 // ExitVehicleSystemImpl inner types declare
103 // clang-format off
104 struct Views;
105 // clang-format on
106
107 // ExitVehicleSystemImpl inner types define
108 struct Views {
109 public:
110 // member variables
111 // NOLINTBEGIN
112 ::ll::TypedStorage<
113 8,
114 96,
115 ::ViewT<
122 ::OffsetsComponent const,
128 mPassengers;
129 ::ll::TypedStorage<
130 8,
131 72,
132 ::ViewT<
140 mVehicles;
141 ::ll::TypedStorage<8, 8, ::EntityModifier<::ActorSetPositionRequestComponent>> mModifier;
142 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
143 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
144 // NOLINTEND
145
146 public:
147 // prevent constructor by default
148 Views();
149
150 public:
151 // member functions
152 // NOLINTBEGIN
153 MCNAPI explicit Views(
155 ::Filter<
165 ::Read<
189 );
190 // NOLINTEND
191
192 public:
193 // constructor thunks
194 // NOLINTBEGIN
195 MCNAPI void* $ctor(
197 ::Filter<
207 ::Read<
231 );
232 // NOLINTEND
233 };
234
236 ::Filter<
246 ::Read<
270
271public:
272 // member variables
273 // NOLINTBEGIN
274 ::ll::TypedStorage<8, 944, ::std::optional<::ExitVehicleSystemImpl::Views>> mViews;
275 ::ll::TypedStorage<8, 32, ::BaseGameVersion const> mVersion;
276 ::ll::TypedStorage<1, 1, bool const> mIsClient;
277 // NOLINTEND
278
279public:
280 // virtual functions
281 // NOLINTBEGIN
282 virtual void tick(
284 ::Filter<
294 ::Read<
317 ::EntityFactoryT<>>& executionContext
318 ) /*override*/;
319
320 virtual void singleTick(
322 ::Filter<
332 ::Read<
355 ::EntityFactoryT<>>& executionContext,
356 ::StrictEntityContext& entityContext
357 ) /*override*/;
358 // NOLINTEND
359
360public:
361 // static functions
362 // NOLINTBEGIN
363 MCNAPI static void _tickExitVehicle(
364 ::StrictEntityContext const& entity,
365 ::PassengerComponent const& passenger,
366 ::AABBShapeComponent const& aabb,
367 ::StateVectorComponent const& svc,
368 ::OffsetsComponent const& offsetsComponent,
369 ::ActorDataSeatOffsetComponent const& actorDataSeatOffset,
370 ::ActorRotationComponent& rotation,
373 ::Optional<::EjectedByActivatorRailFlagComponent const> ejectedByActivatorRailFlagComponent,
374 ::BaseGameVersion const& baseGameVersion,
375 ::ViewT<
384 bool isClientSide,
385 ::GetCollisionShapeViews const& collisionViews,
386 ::IConstBlockSource const& region
387 );
388 // NOLINTEND
389
390public:
391 // virtual function thunks
392 // NOLINTBEGIN
393 MCNAPI void $tick(
395 ::Filter<
405 ::Read<
428 ::EntityFactoryT<>>& executionContext
429 );
430
431 MCNAPI void $singleTick(
433 ::Filter<
443 ::Read<
466 ::EntityFactoryT<>>& executionContext,
467 ::StrictEntityContext& entityContext
468 );
469
470
471 // NOLINTEND
472
473public:
474 // vftables
475 // NOLINTBEGIN
476 MCNAPI static void** $vftable();
477 // NOLINTEND
478};
Definition BaseGameVersion.h:8
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorSetPositionRequestComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition DoesServerAuthOnlyDismountFlagComponent.h:5
Definition EjectedByActivatorRailFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Exclude.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition ExitVehicleSystemImpl.h:108
MCAPI void * $ctor(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI Views(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition ExitVehicleSystemImpl.h:100
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void _tickExitVehicle(::StrictEntityContext const &entity, ::PassengerComponent const &passenger, ::AABBShapeComponent const &aabb, ::StateVectorComponent const &svc, ::OffsetsComponent const &offsetsComponent, ::ActorDataSeatOffsetComponent const &actorDataSeatOffset, ::ActorRotationComponent &rotation, ::Optional<::ExitFromPassengerFlagComponent const > exitFromPassengerFlag, ::Optional<::ActorIsBeingDestroyedFlagComponent const > actorIsBeingDestroyedFlag, ::Optional<::EjectedByActivatorRailFlagComponent const > ejectedByActivatorRailFlagComponent, ::BaseGameVersion const &baseGameVersion, ::ViewT< ::StrictEntityContext, ::Include<::VehicleComponent >, ::Exclude<::DoesServerAuthOnlyDismountFlagComponent >, ::StateVectorComponent const, ::ActorRotationComponent const, ::PostTickPositionDeltaComponent const, ::Optional<::MovementInterpolatorComponent const > > const &vehicleView, ::EntityModifier<::ActorSetPositionRequestComponent > const &modifier, bool isClientSide, ::GetCollisionShapeViews const &collisionViews, ::IConstBlockSource const &region)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI void ** $vftable()
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetCollisionShapeViews.h:10
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition IsBeingTeleportedFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PostTickPositionDeltaComponent.h:8
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5