3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
17 enum class State :
int {
29 ::ll::TypedStorage<4, 4, ::SkinBanCheckProgressHandler::State> mState;
30 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mInitTime;
36 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
38 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
40 virtual void onCancel(::MinecraftScreenModel&) ;
42 virtual void onExit(::MinecraftScreenModel&) ;
44 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&)
const ;
46 virtual ::std::string getProgressMessage(::MinecraftScreenModel&)
const ;
48 virtual ::std::string getTitleText() const ;
50 virtual ::std::
string getName() const ;
Definition MinecraftScreenModel.h:5
Definition ProgressHandler.h:5
Definition SkinBanCheckProgressHandler.h:5
static MCAPI void ** $vftable()
MCAPI::std::string $getTitleText() const
MCAPI void $tick(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::std::string $getProgressMessage(::MinecraftScreenModel &) const
MCAPI void $onStart(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &) const
MCAPI::std::string $getName() const
MCAPI void $onExit(::MinecraftScreenModel &)
MCAPI void $onCancel(::MinecraftScreenModel &)