API Reference
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Public Member Functions | |
| virtual void | playerDimensionChangedEvent (::Player &player, ::DimensionType fromDimensionId, ::DimensionType toDimensionId) |
| virtual::Actor * | getAgent (::Player &player) |
| virtual void | resetAgent (::Player &player) |
| virtual void | stopUsingItem (::Player &player) |
| virtual bool | hasRespawnPosition (::Player const &player) const |
| virtual::BlockPos const & | getSpawnPosition (::Player const &player) const |
| virtual bool | isRespawningFromTheEnd (::Player const &player) const |
| virtual void | fireWillChangeDimension (::Player &player) |
| virtual void | moveTo (::Player &player, ::Vec3 const &position) |
| virtual void | setPreviousPosition (::Player &player) |
| virtual void | resetInterpolation (::Player &player) |
| virtual void | prepareRegion (::Player &player, ::Dimension const &dimension) |
| virtual::MovePlayerPacket | createMovePlayerPacket (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition) const |
| virtual void | setAgent (::Player &player, ::Actor &agent) |
| virtual::Vec3 | calculateAgentSpawnPosition (::Player const &player) const |
| virtual bool | isRespawnReady (::Player const &player) const |
| virtual ::std::pair< bool, ::std::optional<::SubChunkPos > > | hasSubChunksAt (::Player const &player, ::BlockPos const &min, ::BlockPos const &max) const |
| virtual void | transferTickingArea (::Actor &actor, ::Dimension &dimension) |
| MCAPI void | $playerDimensionChangedEvent (::Player &player, ::DimensionType fromDimensionId, ::DimensionType toDimensionId) |
| MCAPI::Actor * | $getAgent (::Player &player) |
| MCAPI void | $resetAgent (::Player &player) |
| MCAPI void | $stopUsingItem (::Player &player) |
| MCAPI bool | $hasRespawnPosition (::Player const &player) const |
| MCAPI::BlockPos const & | $getSpawnPosition (::Player const &player) const |
| MCAPI bool | $isRespawningFromTheEnd (::Player const &player) const |
| MCAPI void | $fireWillChangeDimension (::Player &player) |
| MCAPI void | $moveTo (::Player &player, ::Vec3 const &position) |
| MCAPI void | $setPreviousPosition (::Player &player) |
| MCAPI void | $resetInterpolation (::Player &player) |
| MCAPI void | $prepareRegion (::Player &player, ::Dimension const &dimension) |
| MCAPI::MovePlayerPacket | $createMovePlayerPacket (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition) const |
| MCAPI void | $setAgent (::Player &player, ::Actor &agent) |
| MCAPI::Vec3 | $calculateAgentSpawnPosition (::Player const &player) const |
| MCAPI bool | $isRespawnReady (::Player const &player) const |
| MCAPI ::std::pair< bool, ::std::optional<::SubChunkPos > > | $hasSubChunksAt (::Player const &player, ::BlockPos const &min, ::BlockPos const &max) const |
| MCAPI void | $transferTickingArea (::Actor &actor, ::Dimension &dimension) |
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Implements IPlayerDimensionTransferProxy.
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Implements IPlayerDimensionTransferProxy.
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Implements IPlayerDimensionTransferProxy.
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Implements IPlayerDimensionTransferProxy.
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Implements IPlayerDimensionTransferProxy.
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Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
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virtual |
Implements IPlayerDimensionTransferProxy.
| MCAPI void PlayerDimensionTransferProxy::$playerDimensionChangedEvent | ( | ::Player & | player, |
| ::DimensionType | fromDimensionId, | ||
| ::DimensionType | toDimensionId ) |
| MCAPI::Actor * PlayerDimensionTransferProxy::$getAgent | ( | ::Player & | player | ) |
| MCAPI void PlayerDimensionTransferProxy::$resetAgent | ( | ::Player & | player | ) |
| MCAPI void PlayerDimensionTransferProxy::$stopUsingItem | ( | ::Player & | player | ) |
| MCAPI bool PlayerDimensionTransferProxy::$hasRespawnPosition | ( | ::Player const & | player | ) | const |
| MCAPI::BlockPos const & PlayerDimensionTransferProxy::$getSpawnPosition | ( | ::Player const & | player | ) | const |
| MCAPI bool PlayerDimensionTransferProxy::$isRespawningFromTheEnd | ( | ::Player const & | player | ) | const |
| MCAPI void PlayerDimensionTransferProxy::$fireWillChangeDimension | ( | ::Player & | player | ) |
| MCAPI void PlayerDimensionTransferProxy::$setPreviousPosition | ( | ::Player & | player | ) |
| MCAPI void PlayerDimensionTransferProxy::$resetInterpolation | ( | ::Player & | player | ) |
| MCAPI void PlayerDimensionTransferProxy::$prepareRegion | ( | ::Player & | player, |
| ::Dimension const & | dimension ) |
| MCAPI::MovePlayerPacket PlayerDimensionTransferProxy::$createMovePlayerPacket | ( | ::Player const & | player, |
| ::PlayerPositionModeComponent::PositionMode | resetPosition ) const |
| MCAPI::Vec3 PlayerDimensionTransferProxy::$calculateAgentSpawnPosition | ( | ::Player const & | player | ) | const |
| MCAPI bool PlayerDimensionTransferProxy::$isRespawnReady | ( | ::Player const & | player | ) | const |
| MCAPI ::std::pair< bool, ::std::optional<::SubChunkPos > > PlayerDimensionTransferProxy::$hasSubChunksAt | ( | ::Player const & | player, |
| ::BlockPos const & | min, | ||
| ::BlockPos const & | max ) const |
| MCAPI void PlayerDimensionTransferProxy::$transferTickingArea | ( | ::Actor & | actor, |
| ::Dimension & | dimension ) |