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OreUI::ViewRenderer Class Reference

Public Member Functions

ViewRenderer & operator= (ViewRenderer const &)
 ViewRenderer (ViewRenderer const &)
MCAPI void _createGamefaceTexture (::ScreenContext &screenContext)
MCAPI void _paintPendingFrames (::ScreenContext &screenContext)

Public Attributes

::ll::TypedStorage< 8, 8, ::OreUI::FramesToPaintQueue & > mFramesToPaint
::ll::TypedStorage< 4, 4, ::OreUI::ViewId > mViewId
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mBlitMaterial
::ll::TypedStorage< 1, 1, bool > mTextureIsCreated
::ll::TypedStorage< 8, 104, ::mce::Texture > mTexture
::ll::TypedStorage< 8, 104, ::mce::Texture > mDSTexture
::ll::TypedStorage< 8, 16, ::mce::ClientTexture > mRenderDragonTexture
::ll::TypedStorage< 8, 16, ::mce::ClientTexture > mRenderDragonDepthStencilToken
::ll::TypedStorage< 4, 64, ::mce::TextureDescription > mTextureDescription
::ll::TypedStorage< 8, 8, ::cohtml::ViewRenderer * > mViewRenderer
::ll::TypedStorage< 8, 8, ::OreUI::LayoutScheduler & > mLayoutScheduler

Member Function Documentation

◆ _createGamefaceTexture()

MCAPI void OreUI::ViewRenderer::_createGamefaceTexture ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _paintPendingFrames()

MCAPI void OreUI::ViewRenderer::_paintPendingFrames ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: