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::ll::TypedStorage< 8, 8, ::OreUI::FramesToPaintQueue & > | mFramesToPaint |
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::ll::TypedStorage< 4, 4, ::OreUI::ViewId > | mViewId |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mBlitMaterial |
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::ll::TypedStorage< 1, 1, bool > | mTextureIsCreated |
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::ll::TypedStorage< 8, 104, ::mce::Texture > | mTexture |
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::ll::TypedStorage< 8, 104, ::mce::Texture > | mDSTexture |
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::ll::TypedStorage< 8, 16, ::mce::ClientTexture > | mRenderDragonTexture |
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::ll::TypedStorage< 8, 16, ::mce::ClientTexture > | mRenderDragonDepthStencilToken |
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::ll::TypedStorage< 4, 64, ::mce::TextureDescription > | mTextureDescription |
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::ll::TypedStorage< 8, 8, ::cohtml::ViewRenderer * > | mViewRenderer |
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::ll::TypedStorage< 8, 8, ::OreUI::LayoutScheduler & > | mLayoutScheduler |
◆ _createGamefaceTexture()
| MCAPI void OreUI::ViewRenderer::_createGamefaceTexture |
( |
::ScreenContext & | screenContext | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _paintPendingFrames()
| MCAPI void OreUI::ViewRenderer::_paintPendingFrames |
( |
::ScreenContext & | screenContext | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: