3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/FallingBlock.h"
17namespace mce {
class Color; }
28 virtual ::mce::Color getDustColor(
::Block const&)
const ;
30 virtual ::std::string getDustParticleName(
::Block const&)
const ;
54 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:72
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI::mce::Color $getDustColor(::Block const &) const
MCAPI DragonEggBlock(::std::string const &nameId, int id)
MCAPI::std::string $getDustParticleName(::Block const &) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
static MCAPI void ** $vftable()
MCAPI bool $attack(::Player *player, ::BlockPos const &pos) const
Definition FallingBlock.h:19