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VanillaSystemsRegistration.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class EntitySystems;
12class Experiments;
13class ILevel;
16namespace VanillaSystemsRegistration { struct RegistrationOptions; }
17// clang-format on
18
19namespace VanillaSystemsRegistration {
20// functions
21// NOLINTBEGIN
22#ifdef LL_PLAT_C
23MCNAPI ::VanillaSystemsRegistration::RegistrationOptions getDefault(
24 bool isClientSide,
25 bool connectedToThirdPartyServer,
26 ::PlayerMovementSettings const& movementSettings,
27 ::BaseGameVersion const& baseGameVersion,
28 ::Experiments const& experiments
29);
30#endif
31
32MCNAPI void registerActorAiStepSystems(
33 ::EntitySystems& systemRegistry,
34 ::VanillaSystemsRegistration::RegistrationOptions const& options
35);
36
37MCNAPI void
38registerActorMoveSystems(::EntitySystems& systems, ::VanillaSystemsRegistration::RegistrationOptions const& options);
39
40MCNAPI void registerActorMovementTickSystems(
41 ::EntitySystems& systemRegistry,
42 ::VanillaSystemsRegistration::RegistrationOptions const& options
43);
44
45MCNAPI void registerActorNormalTickSystems(
46 ::EntitySystems& systemRegistry,
47 ::VanillaSystemsRegistration::RegistrationOptions const& options
48);
49
50#ifdef LL_PLAT_C
51MCNAPI void registerBlockPosTrackerSystems(
52 ::EntitySystems& systemRegistry,
53 ::VanillaSystemsRegistration::RegistrationOptions const& options
54);
55
56MCNAPI void registerClientVariableTickingSystems(
57 ::EntitySystems& systemRegistry,
58 ::VanillaSystemsRegistration::RegistrationOptions const&,
59 ::std::vector<::TickingSystemWithInfo> systems20Hz,
60 ::std::vector<::TickingSystemWithInfo> systems5Hz,
61 ::std::vector<::TickingSystemWithInfo> systems1Hz
62);
63
64MCNAPI void registerEditorPauseFilterSystems(::EntitySystems& systemRegistry);
65#endif
66
67MCNAPI void registerMovementInputSystems(
68 ::EntitySystems& systemRegistry,
69 ::VanillaSystemsRegistration::RegistrationOptions const& options
70);
71
72#ifdef LL_PLAT_C
73MCNAPI void registerSharedVanillaPlayerInteractionSystems(
74 ::EntitySystems& systemRegistry,
75 ::VanillaSystemsRegistration::RegistrationOptions const& options
76);
77
78MCNAPI void registerTickFilterSystems(::EntitySystems& systemRegistry);
79
80MCNAPI void registerVanillaClientTickingSystems(
81 ::EntitySystems& systemRegistry,
82 ::VanillaSystemsRegistration::RegistrationOptions const& options
83);
84#endif
85
86MCNAPI void registerVanillaServerTickingSystems(
87 ::EntitySystems& systemRegistry,
88 ::Bedrock::NotNullNonOwnerPtr<::ILevel const> const,
89 ::VanillaSystemsRegistration::RegistrationOptions const& options
90);
91// NOLINTEND
92
93} // namespace VanillaSystemsRegistration
Definition BaseGameVersion.h:8
Definition EntitySystems.h:26
Definition Experiments.h:14
Definition ILevel.h:223
Definition PlayerMovementSettings.h:9
Definition TickingSystemWithInfo.h:13
Definition RegistrationOptions.h:16