3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
18 ::ll::TypedStorage<4, 4, ::LoadingState> mState;
24 virtual ~PreCacheScreenProgressHandler() =
default;
26 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
28 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
30 virtual void onCancel(::MinecraftScreenModel&) ;
32 virtual void onExit(::MinecraftScreenModel&) ;
34 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&)
const ;
36 virtual float getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel)
const ;
38 virtual ::std::string getProgressMessage(::MinecraftScreenModel&)
const ;
40 virtual ::std::string getTitleText() const ;
42 virtual ::std::
string getName() const ;
Definition MinecraftScreenModel.h:5
Definition PreCacheScreenProgressHandler.h:5
MCAPI::std::string $getProgressMessage(::MinecraftScreenModel &) const
MCAPI float $getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const
MCAPI void $onCancel(::MinecraftScreenModel &)
MCAPI void $onStart(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::std::string $getTitleText() const
MCAPI void $tick(::MinecraftScreenModel &minecraftScreenModel)
static MCAPI void ** $vftable()
MCAPI void $onExit(::MinecraftScreenModel &)
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &) const
MCAPI::std::string $getName() const
Definition ProgressHandler.h:5