3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockType.h"
21 ::ll::TypedStorage<1, 1, bool> mDoesDrops;
22 ::ll::TypedStorage<1, 1, bool> mDoesNotCollideWithCamera;
28 virtual bool getCollisionShapeForCamera(
Definition BaseGameVersion.h:8
Definition IConstBlockSource.h:25
Definition StainedGlassBlock.h:17
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
static MCAPI void ** $vftable()
MCAPI bool $getCollisionShapeForCamera(::AABB &outAABB, ::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos) const
static MCAPI ::BaseGameVersion const & STAINED_GLASS_DOESNT_BREAK_FALLING_BLOCK_VERSION()