3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockType.h"
21 ::ll::TypedStorage<1, 1, bool> mDoesDrops;
22 ::ll::TypedStorage<1, 1, bool> mCanBeUsedInCommands;
23 ::ll::TypedStorage<1, 1, bool> mDoesNotCollideWithCamera;
29 virtual bool canBeUsedInCommands(
::BaseGameVersion const& requiredBaseGameVersion)
const ;
33 virtual bool getCollisionShapeForCamera(
Definition BaseGameVersion.h:8
Definition GlassBlock.h:17
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
static MCAPI void ** $vftable()
MCAPI bool $getCollisionShapeForCamera(::AABB &outAABB, ::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos) const
MCAPI bool $canBeUsedInCommands(::BaseGameVersion const &requiredBaseGameVersion) const
Definition IConstBlockSource.h:25