3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10#include "mc/world/level/block/PistonBlock.h"
34 ::ll::TypedStorage<4, 4, ::PistonBlock::Type> mType;
42 virtual ::AABB getCollisionShape(
49 virtual bool addCollisionShapes(
53 ::AABB const* intersectTestBox,
54 ::std::vector<::AABB>& inoutBoxes,
58 virtual ::HitResult clip(
64 ::ShapeType shapeType,
68 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const ;
83 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
103 MCAPI ::AABB $getCollisionShape(
110 MCAPI
bool $addCollisionShapes(
114 ::AABB const* intersectTestBox,
115 ::std::vector<::AABB>& inoutBoxes,
125 ::ShapeType shapeType,
Definition BaseGameVersion.h:8
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:18
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition PistonArmBlock.h:30
MCAPI::HitResult $clip(::Block const &block, ::BlockSource const ®ion, ::BlockPos const &pos, ::Vec3 const &A, ::Vec3 const &B, ::ShapeType shapeType, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI bool $canProvideSupport(::Block const &block, uchar face, ::BlockSupportType) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI bool $getSecondPart(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI void _getCollisions(::AABB &armBaseAABB, ::AABB &armAABB, ::AABB &frontAABB, uchar facingDir)
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI void ** $vftable()
Definition optional_ref.h:10