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NpcSceneDialogueData Struct Reference
Inheritance diagram for NpcSceneDialogueData:

Public Member Functions

virtual::std::string const & getDialogueText () const
virtual::std::string const & getSceneName () const
virtual::std::string const & getNameText () const
virtual::std::string const & getNameRawText () const
virtual::npc::ActionContainer * getActionsContainer ()
virtual::npc::ActionContainer const * getActionsContainer () const
virtual::ActorUniqueID getActorUniqueID ()
virtual::Actor * getActor ()
virtual::Actor const * getActor () const
MCAPI NpcSceneDialogueData (::WeakEntityRef npc, ::std::string const &sceneName)
MCAPI void * $ctor (::WeakEntityRef npc, ::std::string const &sceneName)
MCAPI::std::string const & $getDialogueText () const
MCAPI::std::string const & $getSceneName () const
MCAPI::std::string const & $getNameText () const
MCAPI::std::string const & $getNameRawText () const
MCAPI::npc::ActionContainer * $getActionsContainer ()
MCAPI::npc::ActionContainer const * $getActionsContainer () const
MCAPI::ActorUniqueID $getActorUniqueID ()
MCAPI::Actor * $getActor ()
MCAPI::Actor const * $getActor () const
virtual::std::string const & getRawDialogueText () const
virtual bool isRemoteFire ()
MCAPI::std::string const & $getRawDialogueText () const
MCAPI bool $isRemoteFire ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::WeakEntityRef > mOwner
::ll::TypedStorage< 8, 32, ::std::string > mSceneName

Constructor & Destructor Documentation

◆ NpcSceneDialogueData()

MCAPI NpcSceneDialogueData::NpcSceneDialogueData ( ::WeakEntityRef npc,
::std::string const & sceneName )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ getDialogueText()

virtual::std::string const & NpcSceneDialogueData::getDialogueText ( ) const
virtual

Implements INpcDialogueData.

◆ getSceneName()

virtual::std::string const & NpcSceneDialogueData::getSceneName ( ) const
virtual

Implements INpcDialogueData.

◆ getNameText()

virtual::std::string const & NpcSceneDialogueData::getNameText ( ) const
virtual

Implements INpcDialogueData.

◆ getActionsContainer() [1/2]

virtual::npc::ActionContainer * NpcSceneDialogueData::getActionsContainer ( )
virtual

Implements INpcDialogueData.

◆ getActionsContainer() [2/2]

virtual::npc::ActionContainer const * NpcSceneDialogueData::getActionsContainer ( ) const
virtual

Implements INpcDialogueData.

◆ getActorUniqueID()

virtual::ActorUniqueID NpcSceneDialogueData::getActorUniqueID ( )
virtual

Implements INpcDialogueData.

◆ getActor() [1/2]

virtual::Actor * NpcSceneDialogueData::getActor ( )
virtual

Implements INpcDialogueData.

◆ getActor() [2/2]

virtual::Actor const * NpcSceneDialogueData::getActor ( ) const
virtual

Implements INpcDialogueData.

◆ $ctor()

MCAPI void * NpcSceneDialogueData::$ctor ( ::WeakEntityRef npc,
::std::string const & sceneName )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getDialogueText()

MCAPI::std::string const & NpcSceneDialogueData::$getDialogueText ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getSceneName()

MCAPI::std::string const & NpcSceneDialogueData::$getSceneName ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getNameText()

MCAPI::std::string const & NpcSceneDialogueData::$getNameText ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getNameRawText()

MCAPI::std::string const & NpcSceneDialogueData::$getNameRawText ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getActionsContainer() [1/2]

MCAPI::npc::ActionContainer * NpcSceneDialogueData::$getActionsContainer ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getActionsContainer() [2/2]

MCAPI::npc::ActionContainer const * NpcSceneDialogueData::$getActionsContainer ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getActorUniqueID()

MCAPI::ActorUniqueID NpcSceneDialogueData::$getActorUniqueID ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getActor() [1/2]

MCAPI::Actor * NpcSceneDialogueData::$getActor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getActor() [2/2]

MCAPI::Actor const * NpcSceneDialogueData::$getActor ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** NpcSceneDialogueData::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRawDialogueText()

MCAPI::std::string const & INpcDialogueData::$getRawDialogueText ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isRemoteFire()

MCAPI bool INpcDialogueData::$isRemoteFire ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: