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LightningRodBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Vec3;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class LightningRodBlock : public ::BlockType {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<1, 1, bool> mFlashOnPowered;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual bool isSignalSource() const /*override*/;
35
36 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
37
38 virtual bool requiresLegacyRedstoneSetup() const /*override*/;
39
40 virtual bool
41 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
42 /*override*/;
43
44 virtual ::Block const&
45 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
46 /*override*/;
47
48 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
49 /*override*/;
50
51 virtual void onLightningHit(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
52
53 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
54
55 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
56
57 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
58
59 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const /*override*/;
60
61 virtual int getVariant(::Block const& block) const /*override*/;
62 // NOLINTEND
63
64public:
65 // member functions
66 // NOLINTBEGIN
67 MCNAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
68
69 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCNAPI bool $isSignalSource() const;
76
77 MCNAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
78
79 MCNAPI bool $requiresLegacyRedstoneSetup() const;
80
81 MCNAPI bool
82 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
83
84 MCNAPI ::Block const& $getPlacementBlock(
85 ::Actor const& by,
86 ::BlockPos const& pos,
87 uchar face,
88 ::Vec3 const& clickPos,
89 int itemValue
90 ) const;
91
92 MCNAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
93
94 MCAPI void $onLightningHit(::BlockSource& region, ::BlockPos const& pos) const;
95
96 MCNAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
97
98 MCNAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
99
100 MCNAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
101
102 MCNAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const;
103
104 MCNAPI int $getVariant(::Block const& block) const;
105
106
107 // NOLINTEND
108
109public:
110 // vftables
111 // NOLINTBEGIN
112 MCNAPI static void** $vftable();
113 // NOLINTEND
114};
Definition AABB.h:18
Definition Actor.h:116
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition LightningRodBlock.h:24
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI bool $isSignalSource() const
static MCAPI void ** $vftable()
MCAPI void $onProjectileHit(::BlockSource &region, ::BlockPos const &pos, ::Actor const &projectile) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $canProvideSupport(::Block const &block, uchar face, ::BlockSupportType type) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
Definition Vec3.h:10
Definition BlockAnimateTickData.h:14