3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
28 ::ll::TypedStorage<1, 1, bool> mFlashOnPowered;
34 virtual bool isSignalSource()
const ;
38 virtual bool requiresLegacyRedstoneSetup()
const ;
44 virtual ::Block
const&
45 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
53 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
59 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType type)
const ;
61 virtual int getVariant(
::Block const& block)
const ;
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition LightningRodBlock.h:24
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI bool $isSignalSource() const
static MCAPI void ** $vftable()
MCAPI void $onProjectileHit(::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &projectile) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $canProvideSupport(::Block const &block, uchar face, ::BlockSupportType type) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
Definition BlockAnimateTickData.h:14