3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/minecraft_renderer/framebuilder/CustomSurfaceShaderMetadata.h"
19namespace mce {
class Color; }
26 ::ll::TypedStorage<8, 8, ::Actor*> mActor;
27 ::ll::TypedStorage<8, 8, ::ItemStack const*> mItemStack;
28 ::ll::TypedStorage<4, 12, ::Vec3> position;
29 ::ll::TypedStorage<4, 8, ::Vec2> rotation;
30 ::ll::TypedStorage<4, 8, ::Vec2> mHeadRot;
31 ::ll::TypedStorage<1, 1, bool> glint;
32 ::ll::TypedStorage<1, 1, bool> mIgnoreLighting;
33 ::ll::TypedStorage<1, 1, bool> mIsInUI;
34 ::ll::TypedStorage<4, 4, float> mDeltaTime;
35 ::ll::TypedStorage<8, 8, ::AnimationComponent&> mAnimationComponent;
36 ::ll::TypedStorage<8, 8, ::MolangVariableMap&> mVariables;
37 ::ll::TypedStorage<4, 8, ::mce::framebuilder::CustomSurfaceShaderMetadata> mCSSMetadata;
42 ActorRenderData& operator=(ActorRenderData
const&);
43 ActorRenderData(ActorRenderData
const&);
76 MCAPI static ::std::optional<::std::pair<float, float>>
77 getDamageOrGlidingXYRotation(
::Mob const& mob,
float actorFrameAlpha,
bool isFirstPersonPlayer);
Definition ActorRenderData.h:5
static MCAPI ::std::optional<::std::pair< float, float > > getNamedRotationAndOffset(::Mob const &mob)
MCAPI void _Level_setupShading(::BaseActorRenderContext &renderContext, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, bool ignoreLighting, bool filterLighting, bool isEnchanted) const
MCAPI void _UI_setupShading(::BaseActorRenderContext &renderContext, ::mce::Color const &, ::mce::Color const &, ::mce::Color const &, ::Vec4 const &uvAnim, float, bool, bool) const
Definition AnimationComponent.h:38
Definition BaseActorRenderContext.h:5
Definition ItemStack.h:26
Definition MolangVariableMap.h:17