|
|
::ll::TypedStorage< 8, 8, ::IMinecraftGame & > | mMinecraft |
|
::ll::TypedStorage< 8, 24, ::std::vector<::ActivationUri > > | mQueuedUris |
|
::ll::TypedStorage< 8, 24, ::std::vector<::ActivationUri > > | mStartupUris |
|
::ll::TypedStorage< 8, 32, ::SessionIdArgumentHandler > | mSessionIdArgumentHandler |
|
::ll::TypedStorage< 8, 32, ::LocalWorldConnectArgumentHandler > | mLocalWorldConnectArgumentHandler |
|
::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mIdentityTimeoutStart |
|
::ll::TypedStorage< 1, 1, bool > | mIdentityListenerRegistered |
|
::ll::TypedStorage< 1, 1, bool > | mPlayfabSignInComplete |
|
::ll::TypedStorage< 8, 336, ::TaskGroup > | mTaskGroup |
|
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mSignInSubscription |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::TaskGroup > > | mQueueForThreadTaskGroup |
◆ GameArguments()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tick()
| virtual void GameArguments::tick |
( |
| ) |
|
|
virtual |
◆ onUri()
◆ executeStartupUris()
| virtual void GameArguments::executeStartupUris |
( |
| ) |
|
|
virtual |
◆ _checkStoreArguments()
| MCAPI void GameArguments::_checkStoreArguments |
( |
::ActivationUri const & | uri | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _deeplinkToServer()
| MCAPI void GameArguments::_deeplinkToServer |
( |
::std::string const & | connectionUrl, |
|
|
int | connectionPort, |
|
|
bool | askForConfirmation ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getStringForArgument()
| MCAPI::std::string GameArguments::_getStringForArgument |
( |
::std::unordered_map<::std::string, ::std::string > const & | arguments, |
|
|
::std::string const & | argument ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _goBackPushOrReplaceRoute()
| MCAPI void GameArguments::_goBackPushOrReplaceRoute |
( |
::std::string const & | route | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _import()
| MCAPI void GameArguments::_import |
( |
::std::shared_ptr<::DefaultImportContext > | context, |
|
|
::std::string const & | mcContentPath, |
|
|
bool | fromTemp, |
|
|
::LoadImportedLevelData | loadLevelData ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _loadGameTypeActivity()
| MCAPI void GameArguments::_loadGameTypeActivity |
( |
::GameType | gameType | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _onUri()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _queryForRealmAndJoin()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _queryForRealmAndOpenStories()
| MCAPI void GameArguments::_queryForRealmAndOpenStories |
( |
::Realms::RealmId const & | realmId | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _requestAddEduServer()
| MCAPI void GameArguments::_requestAddEduServer |
( |
::std::string const & | serverId | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _requestJoinEduServer()
| MCAPI void GameArguments::_requestJoinEduServer |
( |
::std::string const & | serverId | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _thirdPartyServersFetched()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _validateJsonMember()
| MCAPI bool GameArguments::_validateJsonMember |
( |
::Json::Value const & | jsonBody, |
|
|
::std::string const & | memberName, |
|
|
::Json::ValueType const & | valueType ) |
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [1/3]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
| MCAPI void GameArguments::$tick |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onUri()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $executeStartupUris()
| MCAPI void GameArguments::$executeStartupUris |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [2/3]
| MCAPI void * Bedrock::Threading::EnableQueueForMainThread::$ctor |
( |
::std::string | name | ) |
|
|
inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [3/3]
| MCAPI void * Bedrock::Threading::EnableQueueForThread::$ctor |
( |
::WorkerPool & | workerPool, |
|
|
::Scheduler & | scheduler, |
|
|
::std::string | name ) |
|
inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** Bedrock::Threading::EnableQueueForMainThread::$vftable |
( |
| ) |
|
|
staticinherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ queue()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void Bedrock::Threading::EnableQueueForThread::$dtor |
( |
| ) |
|
|
inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: