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GameArguments Class Reference
Inheritance diagram for GameArguments:

Public Member Functions

GameArguments & operator= (GameArguments const &)
 GameArguments (GameArguments const &)
virtual void tick ()
virtual void onUri (::ActivationUri const &uri)
virtual void executeStartupUris ()
MCAPI GameArguments (::IMinecraftGame &minecraft)
MCAPI void _checkStoreArguments (::ActivationUri const &uri)
MCAPI void _deeplinkToServer (::std::string const &connectionUrl, int connectionPort, bool askForConfirmation)
MCAPI::std::string _getStringForArgument (::std::unordered_map<::std::string, ::std::string > const &arguments, ::std::string const &argument) const
MCAPI void _goBackPushOrReplaceRoute (::std::string const &route)
MCAPI void _import (::std::shared_ptr<::DefaultImportContext > context, ::std::string const &mcContentPath, bool fromTemp, ::LoadImportedLevelData loadLevelData)
MCAPI void _loadGameTypeActivity (::GameType gameType)
MCAPI void _onUri (::ActivationUri const &uri)
MCAPI void _queryForRealmAndJoin (::Realms::RealmId const &realmId)
MCAPI void _queryForRealmAndOpenStories (::Realms::RealmId const &realmId)
MCAPI void _requestAddEduServer (::std::string const &serverId)
MCAPI void _requestJoinEduServer (::std::string const &serverId)
MCAPI ::Bedrock::Threading::Async< void > _thirdPartyServersFetched ()
MCAPI void * $ctor (::IMinecraftGame &minecraft)
MCAPI void $tick ()
MCAPI void $onUri (::ActivationUri const &uri)
MCAPI void $executeStartupUris ()
MCAPI void * $ctor (::std::string name)
MCAPI void * $ctor (::WorkerPool &workerPool, ::Scheduler &scheduler, ::std::string name)
MCAPI ::Bedrock::Threading::Async< void > queue (::std::function< void()> &&callback)
MCAPI void $dtor ()

Static Public Member Functions

static MCAPI bool _validateJsonMember (::Json::Value const &jsonBody, ::std::string const &memberName, ::Json::ValueType const &valueType)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::IMinecraftGame & > mMinecraft
::ll::TypedStorage< 8, 24, ::std::vector<::ActivationUri > > mQueuedUris
::ll::TypedStorage< 8, 24, ::std::vector<::ActivationUri > > mStartupUris
::ll::TypedStorage< 8, 32, ::SessionIdArgumentHandler > mSessionIdArgumentHandler
::ll::TypedStorage< 8, 32, ::LocalWorldConnectArgumentHandler > mLocalWorldConnectArgumentHandler
::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > mIdentityTimeoutStart
::ll::TypedStorage< 1, 1, bool > mIdentityListenerRegistered
::ll::TypedStorage< 1, 1, bool > mPlayfabSignInComplete
::ll::TypedStorage< 8, 336, ::TaskGroup > mTaskGroup
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mSignInSubscription
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::TaskGroup > > mQueueForThreadTaskGroup

Constructor & Destructor Documentation

◆ GameArguments()

MCAPI GameArguments::GameArguments ( ::IMinecraftGame & minecraft)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ tick()

virtual void GameArguments::tick ( )
virtual

Implements UriListener.

◆ onUri()

virtual void GameArguments::onUri ( ::ActivationUri const & uri)
virtual

Implements UriListener.

◆ executeStartupUris()

virtual void GameArguments::executeStartupUris ( )
virtual

Implements UriListener.

◆ _checkStoreArguments()

MCAPI void GameArguments::_checkStoreArguments ( ::ActivationUri const & uri)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _deeplinkToServer()

MCAPI void GameArguments::_deeplinkToServer ( ::std::string const & connectionUrl,
int connectionPort,
bool askForConfirmation )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getStringForArgument()

MCAPI::std::string GameArguments::_getStringForArgument ( ::std::unordered_map<::std::string, ::std::string > const & arguments,
::std::string const & argument ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _goBackPushOrReplaceRoute()

MCAPI void GameArguments::_goBackPushOrReplaceRoute ( ::std::string const & route)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _import()

MCAPI void GameArguments::_import ( ::std::shared_ptr<::DefaultImportContext > context,
::std::string const & mcContentPath,
bool fromTemp,
::LoadImportedLevelData loadLevelData )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _loadGameTypeActivity()

MCAPI void GameArguments::_loadGameTypeActivity ( ::GameType gameType)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onUri()

MCAPI void GameArguments::_onUri ( ::ActivationUri const & uri)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _queryForRealmAndJoin()

MCAPI void GameArguments::_queryForRealmAndJoin ( ::Realms::RealmId const & realmId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _queryForRealmAndOpenStories()

MCAPI void GameArguments::_queryForRealmAndOpenStories ( ::Realms::RealmId const & realmId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _requestAddEduServer()

MCAPI void GameArguments::_requestAddEduServer ( ::std::string const & serverId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _requestJoinEduServer()

MCAPI void GameArguments::_requestJoinEduServer ( ::std::string const & serverId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _thirdPartyServersFetched()

MCAPI ::Bedrock::Threading::Async< void > GameArguments::_thirdPartyServersFetched ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _validateJsonMember()

MCAPI bool GameArguments::_validateJsonMember ( ::Json::Value const & jsonBody,
::std::string const & memberName,
::Json::ValueType const & valueType )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/3]

MCAPI void * GameArguments::$ctor ( ::IMinecraftGame & minecraft)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

MCAPI void GameArguments::$tick ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onUri()

MCAPI void GameArguments::$onUri ( ::ActivationUri const & uri)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $executeStartupUris()

MCAPI void GameArguments::$executeStartupUris ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/3]

MCAPI void * Bedrock::Threading::EnableQueueForMainThread::$ctor ( ::std::string name)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/3]

MCAPI void * Bedrock::Threading::EnableQueueForThread::$ctor ( ::WorkerPool & workerPool,
::Scheduler & scheduler,
::std::string name )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** Bedrock::Threading::EnableQueueForMainThread::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ queue()

MCAPI ::Bedrock::Threading::Async< void > Bedrock::Threading::EnableQueueForThread::queue ( ::std::function< void()> && callback)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void Bedrock::Threading::EnableQueueForThread::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: