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GameContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Json { class Value; }
8// clang-format on
9
10namespace CodeBuilder {
11
12class GameContext {
13public:
14 // member variables
15 // NOLINTBEGIN
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 GameContext& operator=(GameContext const&);
23 GameContext(GameContext const&);
24 GameContext();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCNAPI ::Json::Value getFileJson(::std::string const& filePath, ::std::string const& fileContents) const;
30
31 MCNAPI ::Json::Value getFilepathJson(::std::string const& filePath) const;
32
33 MCNAPI ::Json::Value getTutorialJson(::std::string const& tutorialPath) const;
34 // NOLINTEND
35};
36
37} // namespace CodeBuilder
MCAPI::Json::Value getTutorialJson(::std::string const &tutorialPath) const
MCAPI::Json::Value getFileJson(::std::string const &filePath, ::std::string const &fileContents) const
MCAPI::Json::Value getFilepathJson(::std::string const &filePath) const
Definition Value.h:16
Definition Alias.h:14