3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
18 ::ll::TypedStorage<1, 1, bool> mLocalServer;
19 ::ll::TypedStorage<8, 64, ::std::function<void()>> mCallback;
25 virtual ~WorldGenerationProgressHandler() =
default;
27 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
29 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
31 virtual void onCancel(::MinecraftScreenModel& minecraftScreenModel) ;
33 virtual void onExit(::MinecraftScreenModel& minecraftScreenModel) ;
35 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel)
const ;
37 virtual ::std::string getProgressMessage(::MinecraftScreenModel& minecraftScreenModel)
const ;
39 virtual ::std::string getTitleText() const ;
41 virtual ::std::
string getName() const ;
Definition MinecraftScreenModel.h:5
Definition ProgressHandler.h:5
Definition WorldGenerationProgressHandler.h:5
static MCAPI void ** $vftable()
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &minecraftScreenModel) const
MCAPI::std::string $getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const
MCAPI::std::string $getTitleText() const
MCAPI void $tick(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::std::string $getName() const
MCAPI void $onStart(::MinecraftScreenModel &minecraftScreenModel)
MCAPI void $onExit(::MinecraftScreenModel &minecraftScreenModel)
MCAPI void $onCancel(::MinecraftScreenModel &minecraftScreenModel)