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OreUI::NewPlayerChoicesFacet Class Reference
Inheritance diagram for OreUI::NewPlayerChoicesFacet:

Classes

struct  SelectableCharacter

Public Member Functions

NewPlayerChoicesFacet & operator= (NewPlayerChoicesFacet const &)
 NewPlayerChoicesFacet (NewPlayerChoicesFacet const &)
virtual bool update ()
MCAPI NewPlayerChoicesFacet (::PersonaClient &personaClient, ::Bedrock::NotNullNonOwnerPtr<::NewPlayerSystem > const &newPlayerSystem)
MCAPI void _populateCharacterSkinData ()
MCAPI void applySelectedCharacterSkin () const
MCAPI::std::string const & getSelectedCharacterId () const
MCAPI void setIsCreative (bool creative)
MCAPI void setSelectedCharacter (::std::string const &selectedId)
MCAPI void * $ctor (::PersonaClient &personaClient, ::Bedrock::NotNullNonOwnerPtr<::NewPlayerSystem > const &newPlayerSystem)
MCAPI bool $update ()

Static Public Member Functions

static MCAPI ::std::add_lvalue_reference_t< char const[]> NAME ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::OreUI::NewPlayerChoicesFacet::SelectableCharacter > > mSelectableCharacters
::ll::TypedStorage< 1, 1, bool > mIsDirty
::ll::TypedStorage< 8, 8, ::PersonaClient & > mPersonaClient
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::NewPlayerSystem > const > mNewPlayerSystem

Constructor & Destructor Documentation

◆ NewPlayerChoicesFacet()

MCAPI OreUI::NewPlayerChoicesFacet::NewPlayerChoicesFacet ( ::PersonaClient & personaClient,
::Bedrock::NotNullNonOwnerPtr<::NewPlayerSystem > const & newPlayerSystem )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _populateCharacterSkinData()

MCAPI void OreUI::NewPlayerChoicesFacet::_populateCharacterSkinData ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ applySelectedCharacterSkin()

MCAPI void OreUI::NewPlayerChoicesFacet::applySelectedCharacterSkin ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getSelectedCharacterId()

MCAPI::std::string const & OreUI::NewPlayerChoicesFacet::getSelectedCharacterId ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setIsCreative()

MCAPI void OreUI::NewPlayerChoicesFacet::setIsCreative ( bool creative)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setSelectedCharacter()

MCAPI void OreUI::NewPlayerChoicesFacet::setSelectedCharacter ( ::std::string const & selectedId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ NAME()

MCAPI ::std::add_lvalue_reference_t< char const []> OreUI::NewPlayerChoicesFacet::NAME ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * OreUI::NewPlayerChoicesFacet::$ctor ( ::PersonaClient & personaClient,
::Bedrock::NotNullNonOwnerPtr<::NewPlayerSystem > const & newPlayerSystem )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI bool OreUI::NewPlayerChoicesFacet::$update ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** OreUI::NewPlayerChoicesFacet::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: