3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/services/live_events/ExperienceJoinRequestInfo.h"
7#include "mc/client/social/MultiplayerServiceIdentifier.h"
8#include "mc/deps/core/file/Path.h"
9#include "mc/network/GamePublishSetting.h"
10#include "mc/network/TransportLayer.h"
14namespace Json {
class Value; }
16namespace Social {
struct Nonce; }
25 ::ll::TypedStorage<8, 24, ::std::vector<::Social::GameConnectionInfo>> supportedConnections;
26 ::ll::TypedStorage<8, 32, ::std::string> ownerId;
27 ::ll::TypedStorage<8, 24, ::std::vector<uint64>> playerIds;
28 ::ll::TypedStorage<8, 32, ::std::string> ownerNickname;
29 ::ll::TypedStorage<8, 32, ::std::string> handleId;
30 ::ll::TypedStorage<8, 32, ::std::string> levelId;
31 ::ll::TypedStorage<8, 32, ::std::string> sessionId;
32 ::ll::TypedStorage<8, 32, ::std::string> rakNetGUID;
33 ::ll::TypedStorage<8, 32, ::std::string> worldName;
34 ::ll::TypedStorage<8, 32, ::std::string> gameType;
35 ::ll::TypedStorage<8, 32, ::std::string> version;
36 ::ll::TypedStorage<8, 8, int64> realmId;
37 ::ll::TypedStorage<8, 32, ::std::string> thirdPartyServerId;
38 ::ll::TypedStorage<8, 32, ::std::string> thirdPartyServerIp;
39 ::ll::TypedStorage<4, 4, int> thirdPartyServerPort;
40 ::ll::TypedStorage<8, 128, ::std::optional<::ExperienceJoinRequestInfo>> experienceJoinRequest;
41 ::ll::TypedStorage<4, 4, int> protocol;
42 ::ll::TypedStorage<4, 4, int> maxMemberCount;
43 ::ll::TypedStorage<4, 4, int> memberCount;
44 ::ll::TypedStorage<4, 4, ::Social::MultiplayerServiceIdentifier> serviceProvider;
45 ::ll::TypedStorage<8, 32, ::Core::Path> serviceIconPath;
46 ::ll::TypedStorage<4, 4, ::Social::GamePublishSetting> broadcastSetting;
47 ::ll::TypedStorage<1, 1, bool> lanGame;
48 ::ll::TypedStorage<1, 1, bool> onlineCrossPlatformGame;
49 ::ll::TypedStorage<4, 4, ::TransportLayer> transportLayer;
50 ::ll::TypedStorage<4, 4, uint> titleId;
51 ::ll::TypedStorage<1, 1, bool> crossPlayDisabled;
52 ::ll::TypedStorage<1, 1, bool> isEditorWorld;
53 ::ll::TypedStorage<1, 1, bool> isHardcore;
54 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::Social::Nonce>> playerNonces;
66 MCNAPI
MultiplayerGameInfo(::Social::MultiplayerServiceIdentifier service, ::std::string
const& inviteHandle);
94 MCNAPI
void*
$ctor(::Social::MultiplayerServiceIdentifier service, ::std::string
const& inviteHandle);
Definition GameConnectionInfo.h:24
Definition MultiplayerGameInfo.h:7
MCAPI void * $ctor(::Social::MultiplayerServiceIdentifier service, ::std::string const &inviteHandle)
MCAPI MultiplayerGameInfo(::Social::MultiplayerServiceIdentifier service, ::std::string const &inviteHandle)
static MCAPI ::Social::MultiplayerGameInfo createFromSessionProperties(::Json::Value const &properties)
MCAPI::Social::MultiplayerGameInfo & operator=(::Social::MultiplayerGameInfo &&)
MCAPI MultiplayerGameInfo(::Social::MultiplayerGameInfo const &)
MCAPI::Social::GameConnectionInfo getOptimumConnection(bool ipV6Supported) const
MCAPI MultiplayerGameInfo()
MCAPI void getConnectionsAsJson(::Json::Value &props) const
MCAPI::Social::MultiplayerGameInfo & operator=(::Social::MultiplayerGameInfo const &)
MCAPI ~MultiplayerGameInfo()
MCAPI void * $ctor(::Social::MultiplayerGameInfo &&)
MCAPI void * $ctor(::Social::MultiplayerGameInfo const &)
MCAPI MultiplayerGameInfo(::Social::MultiplayerGameInfo &&)