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LevelChunkSaveManager Class Reference

Classes

class  CompareLevelChunkQueuedSavingElement
struct  LevelChunkQueuedSavingElement

Public Member Functions

MCAPI LevelChunkSaveManager (::std::unique_ptr<::ILevelChunkSaveManagerProxy > levelChunkSaverProxy, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager)
MCAPI void _onChunkLoaded (::ChunkSource &chunkSource, ::LevelChunk &levelChunk, int closestPlayerDistanceSquared)
MCAPI void registerForLevelChunkManagerEvents (::ILevelChunkEventManagerConnector &levelChunkEventManagerConnector)
MCAPI void trySaveChunks ()
MCAPI ~LevelChunkSaveManager ()
MCAPI void * $ctor (::std::unique_ptr<::ILevelChunkSaveManagerProxy > levelChunkSaverProxy, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::ILevelChunkSaveManagerProxy > > const > mLevelChunkSaveManagerProxy
::ll::TypedStorage< 8, 32, ::std::priority_queue< ::LevelChunkSaveManager::LevelChunkQueuedSavingElement, ::std::vector<::LevelChunkSaveManager::LevelChunkQueuedSavingElement >, ::LevelChunkSaveManager::CompareLevelChunkQueuedSavingElement > > mLevelChunkSaveQueue
::ll::TypedStorage< 1, 1, bool > mChunkSaveInProgress
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > const > mGameplayUserManager
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > const > mDimensionManager
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnChunkLoadedSubscription

Constructor & Destructor Documentation

◆ LevelChunkSaveManager()

MCAPI LevelChunkSaveManager::LevelChunkSaveManager ( ::std::unique_ptr<::ILevelChunkSaveManagerProxy > levelChunkSaverProxy,
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager,
::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~LevelChunkSaveManager()

MCAPI LevelChunkSaveManager::~LevelChunkSaveManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _onChunkLoaded()

MCAPI void LevelChunkSaveManager::_onChunkLoaded ( ::ChunkSource & chunkSource,
::LevelChunk & levelChunk,
int closestPlayerDistanceSquared )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerForLevelChunkManagerEvents()

MCAPI void LevelChunkSaveManager::registerForLevelChunkManagerEvents ( ::ILevelChunkEventManagerConnector & levelChunkEventManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ trySaveChunks()

MCAPI void LevelChunkSaveManager::trySaveChunks ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * LevelChunkSaveManager::$ctor ( ::std::unique_ptr<::ILevelChunkSaveManagerProxy > levelChunkSaverProxy,
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager,
::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void LevelChunkSaveManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: