3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/levelgen/feature/Feature.h"
8#include "mc/world/level/levelgen/feature/IFeature.h"
23 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mWaterSpringFeature;
24 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mLavaSpringFeature;
25 ::ll::TypedStorage<1, 1, bool> mIsCavesAndCliffsUpdate;
30 LegacySpringsFeature();
35 virtual ~LegacySpringsFeature() =
default;
Definition BaseGameVersion.h:8
Definition BlockSource.h:72
Definition FeatureRegistry.h:21
MCAPI void * $ctor(::FeatureRegistry const ®istry, ::BaseGameVersion const &baseGameVersion)
MCAPI LegacySpringsFeature(::FeatureRegistry const ®istry, ::BaseGameVersion const &baseGameVersion)
MCAPI bool $place(::BlockSource ®ion, ::BlockPos const &origin, ::Random &random) const