3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
29 virtual ::Block
const&
30 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
37 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType type)
const ;
41 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
Definition BaseGameVersion.h:8
Definition BlockSource.h:72
Definition EndRodBlock.h:21
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI bool $canProvideSupport(::Block const &block, uchar face, ::BlockSupportType type) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
static MCAPI void ** $vftable()
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
Definition BlockAnimateTickData.h:14