3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/Geometry.h"
7#include "mc/client/model/geom/TextureOffset.h"
8#include "mc/client/renderer/controller/RenderController.h"
9#include "mc/deps/core/math/Vec2.h"
10#include "mc/deps/core/math/Vec3.h"
11#include "mc/deps/core/string/HashedString.h"
12#include "mc/platform/brstd/flat_map.h"
13#include "mc/util/molang/ExpressionNode.h"
14#include "mc/world/actor/animation/BoneAnimationRelativeMode.h"
15#include "mc/world/phys/AABB.h"
31namespace mce {
class Color; }
47 ::ll::UntypedStorage<8, 32> mUnk6a7c78;
48 ::ll::UntypedStorage<8, 56> mUnkddeb87;
49 ::ll::UntypedStorage<4, 12> mUnk202e6d;
50 ::ll::UntypedStorage<4, 12> mUnkb2c2b2;
51 ::ll::UntypedStorage<4, 12> mUnka0bfb0;
52 ::ll::UntypedStorage<4, 12> mUnkc2fbc4;
53 ::ll::UntypedStorage<1, 1> mUnka93767;
58 TextureMesh& operator=(TextureMesh
const&);
59 TextureMesh(TextureMesh
const&);
66 ::ll::TypedStorage<8, 48, ::HashedString> mName;
67 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
68 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
69 ::ll::TypedStorage<4, 12, ::Vec3> mRot;
70 ::ll::TypedStorage<4, 12, ::Vec3> mScale;
71 ::ll::TypedStorage<4, 12, ::Vec3> mWorldPos;
72 ::ll::TypedStorage<4, 24, ::AABB> mAABB;
73 ::ll::TypedStorage<4, 4, int> mGroupIndex;
74 ::ll::TypedStorage<4, 4, int> mPartIndex;
75 ::ll::TypedStorage<4, 4, int> mMeshIndex;
76 ::ll::TypedStorage<4, 4, int> mBoneOrientationIndex;
77 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPartLocator>> mLocators;
78 ::ll::TypedStorage<8, 16, ::ExpressionNode> mBinding;
79 ::ll::TypedStorage<1, 1, ::BoneAnimationRelativeMode> mRotationRelativeMode;
80 ::ll::TypedStorage<1, 1, bool> mDebug;
81 ::ll::TypedStorage<4, 4, int const> IndexNotSet;
82 ::ll::TypedStorage<1, 1, bool> mMirror;
83 ::ll::TypedStorage<1, 1, bool> mVisible;
84 ::ll::TypedStorage<4, 4, int> mSkinnedMeshGroupIdentifier;
85 ::ll::TypedStorage<8, 24, ::std::vector<::Cube>> mCubes;
86 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart::TextureMesh>> mTextureMeshes;
87 ::ll::TypedStorage<8, 128, ::Geometry::NodePolyMesh> mPolyMesh;
88 ::ll::TypedStorage<8, 8, ::ModelPart*> mParent;
89 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart*>> mChildren;
90 ::ll::TypedStorage<4, 8, ::Vec2> mTexSize;
91 ::ll::TypedStorage<8, 16, ::TextureOffset> mTexOffs;
92 ::ll::TypedStorage<1, 1, bool> mNeverRender;
93 ::ll::TypedStorage<4, 12, ::Vec3> mOriginPos;
94 ::ll::TypedStorage<1, 1, bool> mHasColor;
95 ::ll::TypedStorage<1, 1, bool> mMaterialExpressionsNeedColorVertexFormatField;
100 ::RenderController
const*,
102 ::std::less<::RenderController const*>,
103 ::std::vector<::RenderController const*>,
104 ::std::vector<::ExpressionNode>>>
106 ::ll::TypedStorage<8, 64, ::std::unordered_map<::RenderController const*, ::ExpressionNode>> mMaterialExpressionMap;
111 ModelPart& operator=(ModelPart
const&);
112 ModelPart(ModelPart
const&);
120 MCNAPI
ModelPart(
int xTexOffs,
int yTexOffs,
int texWidth,
int texHeight);
124 ::gsl::span<::BoneOrientation const> boneOrientations,
142 ::gsl::span<::BoneOrientation const> boneOrientations,
149 ::gsl::span<::BoneOrientation const> boneOrientations,
157 ::gsl::span<::BoneOrientation> boneOrientations,
158 ::DirectX::XMMATRIX
const boneToEntitySpaceMatrix
166 ::std::shared_ptr<::ActorResourceDefinition>
const resourceDefinition,
168 ::std::string_view nodeName,
169 ::ModelPart* parentPart
175 ::std::vector<::Geometry::Box>
const& boxes,
176 ::Vec3 const& bindPoseRotation
183 ::std::shared_ptr<::ActorResourceDefinition>
const resourceDefinition,
185 ::std::string_view nodeName,
188 ::ModelPart* parentPart
193 ::std::string_view nodeName,
196 ::ModelPart* parentPart
207 bool hideParentBodyPart,
217 bool hideParentBodyPart,
234 MCNAPI
void*
$ctor(::ModelPart&& rhs);
236 MCNAPI
void*
$ctor(
int xTexOffs,
int yTexOffs,
int texWidth,
int texHeight);
Definition ActorResourceDefinition.h:5
Definition BoneOrientation.h:16
Definition DataDrivenGeometry.h:5
Definition GeometryPtr.h:5
Definition MinecraftGameplayGraphicsResources.h:5
Definition ModelPartLocator.h:11
MCAPI void translateTo(::Matrix &mv, float scale)
MCAPI void * $ctor(::ModelPart &&rhs)
MCAPI void copyBoneMatricesToSkinnedMeshes(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo)
MCAPI void compileQuads(::MinecraftGameplayGraphicsResources &gameplayResources, ::Tessellator &tessellator)
MCAPI uint64 numCubes() const
MCAPI ModelPart(int xTexOffs, int yTexOffs, int texWidth, int texHeight)
MCAPI bool loadWithOrientation_(::GeometryPtr const source, ::std::string_view nodeName, ::Vec3 const &basePos, ::Vec3 const &pivot, ::ModelPart *parentPart)
MCAPI void setModelPartMaterial(::mce::MaterialPtr const &mat, ::RenderController const *renderControllerId)
MCAPI void _copyBoneMatricesToSkinnedMeshes(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo, bool deferred)
MCAPI void loadBoxes(::Vec3 const &newPivot, ::Vec3 const &offset, ::std::vector<::Geometry::Box > const &boxes, ::Vec3 const &bindPoseRotation)
MCAPI void compileTris(::Tessellator &tessellator)
MCAPI void renderAtPosition(::ScreenContext &screenContext, ::Model &model, ::Vec3 const &position, float scale, bool hideParentBodyPart, uint count, ::Matrix boneToEntitySpaceMatrix)
MCAPI ModelPart(::ModelPart &&rhs)
MCAPI void LL_CC_V generateBoneTransformMatrices(::gsl::span<::BoneOrientation > boneOrientations, ::DirectX::XMMATRIX const boneToEntitySpaceMatrix) const
MCAPI bool load(::GeometryPtr source, ::std::string_view nodeName, ::ModelPart *parentPart)
MCAPI bool loadWithOrientation(::std::shared_ptr<::ActorResourceDefinition > const resourceDefinition, ::GeometryPtr const source, ::std::string_view nodeName, ::Vec3 const &basePos, ::Vec3 const &pivot, ::ModelPart *parentPart)
MCAPI void copyBoneMatricesToActor(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo)
MCAPI void * $ctor(int xTexOffs, int yTexOffs, int texWidth, int texHeight)
MCAPI bool load(::std::shared_ptr<::ActorResourceDefinition > const resourceDefinition, ::GeometryPtr const source, ::std::string_view nodeName, ::ModelPart *parentPart)
MCAPI void render(::ScreenContext &screenContext, ::Model &model, float scale, bool hideParentBodyPart, uint count, ::Matrix boneToEntitySpaceMatrix)
MCAPI void expandAABB(::AABB &bb) const
MCAPI bool isVisible(::RenderParams &renderParams, ::RenderController const *renderControllerId) const
MCAPI::ModelPart & operator=(::ModelPart &&rhs)
MCAPI void assignPartToGroup(::Model &model, bool forceToUniqueGroup, ::DataDrivenGeometry *owningGeometry)
MCAPI void loadPolyMesh(::Vec3 const &newPivot, ::Vec3 const &bindPoseRotation, ::Geometry::NodePolyMesh const &sourceMesh)
MCAPI void addBox(::Vec3 const &point0, ::Vec3 const &extents, bool mirror, float g, ::mce::Color const &color)
Definition RenderController.h:5
Definition RenderParams.h:29
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition MaterialPtr.h:14
Definition ModelPart.h:13