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SpatialActorNetworkData Class Reference

Classes

struct  DebugSendRateModifiers
struct  DebugSpatialPacketModifiers
struct  PlayerUpdateTarget

Public Member Functions

SpatialActorNetworkData & operator= (SpatialActorNetworkData const &)
 SpatialActorNetworkData (SpatialActorNetworkData const &)
MCAPI ::std::optional< uint64 > _getOptimizationUpdateInterval (::Player &player) const
MCAPI void sendUpdate (bool forceMove, bool forceMoveLocalEntity, bool forceAbsoluteMovement, bool forceCompletion)
MCAPI void teleportEntity (::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot)

Static Public Member Functions

static MCAPI ::SpatialActorNetworkData::DebugSpatialPacketModifiers & mDebugSpatialPacketModifiers ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Actor & > mEntity
::ll::TypedStorage< 1, 1, bool > mHasInitializedLastSent
::ll::TypedStorage< 1, 1, bool > mAutoSend
::ll::TypedStorage< 8, 40, ::MoveActorAbsoluteData > mLastSentMoveData
::ll::TypedStorage< 8, 40, ::MoveActorAbsoluteData > mLastReceivedMoveData
::ll::TypedStorage< 4, 4, ::ForceSendSpatialDataValue > mLastForceSendSpatialDataValue
::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::Tick > > mLastSpatialUpdateTicks

The documentation for this class was generated from the following file: