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::ll::TypedStorage< 8, 8, ::Level & > | mLevel |
◆ shootProjectileFromDefinition()
| MCAPI::Actor * ProjectileFactory::shootProjectileFromDefinition |
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::ActorDefinitionIdentifier const & | identifier, |
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::Mob * | owner, |
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::Vec3 | targetDir, |
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int | auxValue, |
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float | throwPower, |
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bool | useUnmodifiedDirection, |
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bool | overrideSpawnPosition, |
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::Vec3 | spawnPosition ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _applyEnchantmentsToProjectile()
| MCAPI void ProjectileFactory::_applyEnchantmentsToProjectile |
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::Mob const & | owner, |
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::Actor & | projectile ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createSubcomponentDefinitionFromLegacy()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createSubcomponentFromDefinition()
| MCAPI ::std::unique_ptr<::OnHitSubcomponent > ProjectileFactory::createSubcomponentFromDefinition |
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::std::string const & | name, |
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::entt::meta_any const & | def ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ initFactory()
| MCAPI void ProjectileFactory::initFactory |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ shutdown()
| MCAPI void ProjectileFactory::shutdown |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ mSubcomponentDefinitionMap()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ mSubcomponentMap()
| MCAPI ::std::unordered_map< ::std::string_view, ::std::function<::std::unique_ptr<::OnHitSubcomponent >(::entt::meta_any const &)> > & ProjectileFactory::mSubcomponentMap |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: