3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
32 virtual ::AABB getCollisionShape(
39 virtual bool getCollisionShapeForCamera(
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition SoulSandBlock.h:23
static MCAPI ::AABB & BLOCK_AABB()
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI ::BaseGameVersion const & SOUL_SAND_BREAKS_FALLING_BLOCK_VERSION()
static MCAPI void ** $vftable()
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $getCollisionShapeForCamera(::AABB &outAABB, ::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos) const
Definition optional_ref.h:10