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World::WorldCloudSyncer_GameCore Class Reference
Inheritance diagram for World::WorldCloudSyncer_GameCore:

Public Member Functions

WorldCloudSyncer_GameCore & operator= (WorldCloudSyncer_GameCore const &)
 WorldCloudSyncer_GameCore (WorldCloudSyncer_GameCore const &)
virtual void syncWorld (::World::WorldID const &, ::std::function< void(::World::WorldCloudSyncResult)> const &)
virtual void uploadWorld (::World::WorldID const &, bool, bool, ::std::function< void(::World::WorldCloudSyncResult)> const &) const
virtual::Core::ContainerSyncState getSyncState (::World::WorldID const &) const
virtual ::std::optional< uint64 > getConsumedRemoteStorageQuota (::World::WorldID const &) const
virtual void setLocalOnly (::World::WorldID const &, bool, ::std::function< void(::World::WorldCloudSyncResult)> const &)
virtual void setCloudSaved (::World::WorldID const &, bool, ::std::function< void(::World::WorldCloudSyncResult)> const &)

Public Attributes

::ll::TypedStorage< 8, 8, ::ILevelListCache & > mLevelListCache
::ll::TypedStorage< 8, 8, ::IMinecraftEventing & > mEventing
::ll::TypedStorage< 8, 8, ::CloudSaveSystemWrapper & > mCloudSaveSystem
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::Core::FilePathManager > > mFilePathManager

Member Function Documentation

◆ syncWorld()

virtual void World::WorldCloudSyncer_GameCore::syncWorld ( ::World::WorldID const & ,
::std::function< void(::World::WorldCloudSyncResult)> const &  )
virtual

◆ uploadWorld()

virtual void World::WorldCloudSyncer_GameCore::uploadWorld ( ::World::WorldID const & ,
bool ,
bool ,
::std::function< void(::World::WorldCloudSyncResult)> const &  ) const
virtual

◆ getSyncState()

virtual::Core::ContainerSyncState World::WorldCloudSyncer_GameCore::getSyncState ( ::World::WorldID const & ) const
virtual

◆ getConsumedRemoteStorageQuota()

virtual ::std::optional< uint64 > World::WorldCloudSyncer_GameCore::getConsumedRemoteStorageQuota ( ::World::WorldID const & ) const
virtual

◆ setLocalOnly()

virtual void World::WorldCloudSyncer_GameCore::setLocalOnly ( ::World::WorldID const & ,
bool ,
::std::function< void(::World::WorldCloudSyncResult)> const &  )
virtual

◆ setCloudSaved()

virtual void World::WorldCloudSyncer_GameCore::setCloudSaved ( ::World::WorldID const & ,
bool ,
::std::function< void(::World::WorldCloudSyncResult)> const &  )
virtual

The documentation for this class was generated from the following files: