Skip to content
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
English
English
简体中文
繁體中文
Auto
Light
Dark
Auto
Light
Dark
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Resources
LeviLamina on GitHub
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
On this page
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Search
Ctrl
K
Loading...
Searching...
No Matches
OnFireServerSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/Optional.h"
7
#include "mc/entity/systems/OnFireSystem.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorOwnerComponent
;
12
class
EntityContext
;
13
class
EntityRegistry
;
14
struct
AbilitiesComponent
;
15
struct
OnFireComponent
;
16
// clang-format on
17
18
class
OnFireServerSystem
:
public
::OnFireSystem
{
19
public
:
20
// virtual functions
21
// NOLINTBEGIN
22
virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
23
// NOLINTEND
24
25
public
:
26
// static functions
27
// NOLINTBEGIN
28
MCNAPI
static
void
_tickServer
(
29
::EntityContext
& entity,
30
::ActorOwnerComponent
& actorOwnerComponent,
31
::OnFireComponent
& onFireComponent,
32
::Optional<::AbilitiesComponent const>
abilities
33
);
34
// NOLINTEND
35
36
public
:
37
// virtual function thunks
38
// NOLINTBEGIN
39
MCNAPI
void
$tick
(
::EntityRegistry
& registry);
40
41
42
// NOLINTEND
43
};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
OnFireServerSystem
Definition
OnFireServerSystem.h:18
OnFireServerSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
OnFireServerSystem::_tickServer
static MCAPI void _tickServer(::EntityContext &entity, ::ActorOwnerComponent &actorOwnerComponent, ::OnFireComponent &onFireComponent, ::Optional<::AbilitiesComponent const > abilities)
OnFireSystem
Definition
OnFireSystem.h:13
Optional
Definition
Optional.h:8
AbilitiesComponent
Definition
AbilitiesComponent.h:8
OnFireComponent
Definition
OnFireComponent.h:11
src
mc
entity
systems
OnFireServerSystem.h
Generated on
for LeviLamina by
1.16.1