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ServerEnderDragonTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/OptionalGlobal.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19
20// auto generated forward declare list
21// clang-format off
28struct BossComponent;
39// clang-format on
40
42: public ::IStrictTickingSystem<::StrictExecutionContext<
43 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent>,
44 ::Read<
45 ::ActorDataFlagComponent,
46 ::ActorDefinitionIdentifierComponent,
47 ::ActorUniqueIDComponent,
48 ::DeathTickingComponent,
49 ::DimensionTypeComponent,
50 ::SoundEventPlayerComponent>,
51 ::Write<
52 ::ActorOwnerComponent,
53 ::RandomReferenceComponent,
54 ::StateVectorComponent,
55 ::WingFlapDataComponent,
56 ::BossComponent>,
57 ::AddRemove<>,
58 ::GlobalRead<>,
59 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
60 ::EntityFactoryT<>>> {
61public:
62 // ServerEnderDragonTickDeathSystemImpl inner types declare
63 // clang-format off
64 struct Views;
65 // clang-format on
66
67 // ServerEnderDragonTickDeathSystemImpl inner types define
68 struct Views {
69 public:
70 // member variables
71 // NOLINTBEGIN
72 ::ll::TypedStorage<
73 8,
74 136,
75 ::ViewT<
88 mDeathView;
89 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::SpawnExperienceOrbRequestQueueComponent>> mExperienceOrbRequest;
90 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>>
91 mSoundEventRequestView;
92 // NOLINTEND
93 };
94
95public:
96 // member variables
97 // NOLINTBEGIN
98 ::ll::TypedStorage<8, 176, ::std::optional<::ServerEnderDragonTickDeathSystemImpl::Views>> mViews;
99 // NOLINTEND
100
101public:
102 // virtual functions
103 // NOLINTBEGIN
104 virtual void tick(
107 ::Read<
114 ::Write<
124 ) /*override*/;
125 // NOLINTEND
126
127public:
128 // static functions
129 // NOLINTBEGIN
130 MCNAPI static void _tick(
131 ::StrictEntityContext const& entity,
132 ::ActorDataFlagComponent const& actorFlags,
133 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
134 ::ActorUniqueIDComponent const& actorUniqueID,
135 ::DeathTickingComponent const& deathTicking,
136 ::DimensionTypeComponent const& dimensionType,
137 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
138 ::ActorOwnerComponent& actorOwner,
139 ::StateVectorComponent& stateVector,
140 ::WingFlapDataComponent& wingFlapData,
142 ::SpawnExperienceOrbRequestQueueComponent& experienceOrbRequestQueueComponent,
144 );
145 // NOLINTEND
146
147public:
148 // virtual function thunks
149 // NOLINTBEGIN
150 MCNAPI void $tick(
153 ::Read<
160 ::Write<
170 );
171
172
173 // NOLINTEND
174};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition BossComponent.h:20
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:8
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition RandomReferenceComponent.h:8
Definition Read.h:6
Definition ServerEnderDragonTickDeathSystemImpl.h:68
Definition ServerEnderDragonTickDeathSystemImpl.h:60
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DeathTickingComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent >, ::Write< ::ActorOwnerComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent, ::BossComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
static MCAPI void _tick(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DeathTickingComponent const &deathTicking, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::ActorOwnerComponent &actorOwner, ::StateVectorComponent &stateVector, ::WingFlapDataComponent &wingFlapData, ::Optional<::BossComponent > boss, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueueComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > const &soundRequestQueueView)
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition SpawnExperienceOrbRequestQueueComponent.h:9
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WingFlapDataComponent.h:5
Definition Write.h:6
Definition context.h:5