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ChemistryTableBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BaseGameVersion;
13class Block;
14class BlockPos;
15class BlockSource;
16class HashedString;
17class Player;
18class Vec3;
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20// clang-format on
21
22class ChemistryTableBlock : public ::ActorBlock {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool isCraftingBlock() const /*override*/;
27
28 virtual bool isLavaBlocking() const /*override*/;
29
30 virtual ::Block const&
31 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar id, ::Vec3 const& clickPos, int itemValue) const
32 /*override*/;
33
34 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
37
38 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
39
40 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
41
42 virtual bool isInteractiveBlock() const /*override*/;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
49 // NOLINTEND
50
51public:
52 // static functions
53 // NOLINTBEGIN
54 MCNAPI static bool
55 isUIValidForPlayer(::BlockPos const& pos, ::Player& player, float pickRange, ::HashedString const& expectedType);
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCNAPI bool $isCraftingBlock() const;
62
63 MCNAPI bool $isLavaBlocking() const;
64
65 MCNAPI ::Block const&
66 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar id, ::Vec3 const& clickPos, int itemValue) const;
67
68 MCNAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
69
70 MCNAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
71
72 MCNAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
73
74 MCNAPI bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
75
76 MCNAPI bool $isInteractiveBlock() const;
77
78
79 // NOLINTEND
80
81public:
82 // vftables
83 // NOLINTBEGIN
84 MCNAPI static void** $vftable();
85 // NOLINTEND
86};
Definition Actor.h:116
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:18
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition ChemistryTableBlock.h:22
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar id, ::Vec3 const &clickPos, int itemValue) const
MCAPI void $onRemove(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $isLavaBlocking() const
MCAPI bool $isInteractiveBlock() const
MCAPI void $onFillBlock(::BlockSource &region, ::BlockPos const &pos, ::Block const &block) const
MCAPI bool $canBeUsedInCommands(::BaseGameVersion const &baseGameVersion) const
static MCAPI void ** $vftable()
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $isCraftingBlock() const
static MCAPI bool isUIValidForPlayer(::BlockPos const &pos, ::Player &player, float pickRange, ::HashedString const &expectedType)
Definition HashedString.h:5
Definition Player.h:131
Definition Vec3.h:10